Getting and setting rotations of prims
| Function |
Alone or Root |
Link Member |
Attachment |
Attachment Linked Member
|
| llGetRot |
global rotation of prim |
global rotation of prim |
global rotation of avatar |
global rotation of avatar * global rotation of prim (Not Useful?)
|
| llGetLocalRot |
global rotation of prim |
rotation of prim relative to root prim |
global rotation of avatar |
rotation of prim relative to attachment root prim
|
| llGetRootRotation |
global rotation of prim |
global rotation of root prim |
global rotation of avatar |
global rotation of avatar
|
| llSetRot* |
set global rotation |
set global rotation |
set rotation relative to avatar |
set rotation relative to avatar
|
| llSetLocalRot* |
set global rotation |
set rotation of prim relative to root prim |
set global rotation relative to avatar |
set rotation of prim relative to attachment root prim
|
| llTargetOmega** |
spin linkset around prim center |
spin prim around its center |
spin linkset around attachment center |
spin prim around its center
|
* Physical objects which are not children in a linkset will not respond to setting rotations
**For non-Physical objects llTargetOmega is executed on the client side, providing a simple low lag method to do smooth continuous rotation