AdvancedNotecardReader
// Multi-file configuration, v1a // Learjeff Innis, 2007 // Public Domain
// This script reads any number of notecards that match a given suffix, // reading the contents into global variables. It rereads the notecards // on any inventory change.
// It does not require a script reset on any event, but one is done for // owner change on general principles. If your object needs not to be // reset on owner change, you may delete those lines from the code.
// ============================================================== // Places where you need to change the code are marked with "%%%" // ==============================================================
// Example config variables -- replace these with meaningful stuff! %%%
// For this example, we allow the user to configure any number of "foos", // with an integer parameter for each foo. There's also a float "bar" // parameter.
list Foos; // %%% all foos configured list FooVals; // %%% value for each foo configured float Bar; // %%% a configurable parameter
// Static parameters for reading card config: you may change these, but don't have to.
integer ConfigRequired = FALSE; // whether to fail if no config cards
string ConfigNotecardSuffix = ".cfg"; // string identifying config notecards
float ConfigTimeout = 60.0; // seconds to wait for slow server
// Globals for reading card config
integer ConfigLineIndex; // line number in notecard we're reading
key ConfigRequestID; // request we're waiting for
list ConfigCards; // list of names of config notecards
string ConfigCardName; // name of card being read
integer ConfigCardIndex; // index of next card to read
integer Debug; // Whether to print debug text
config_init()
{
// Initialize all configurable global variables here %%% // Don't initialize your configurable globals at their // declarations (above). Doing it here provides default // behavior if the user deletes a config line from a notecard // rather than retaining the previous value. Foos = []; // %%% Bar = 20.0; // %%%
}
// print the configuration, handy for debugging.
config_dump() {
// Replace this example code with your config %%%. say("Foos: " + llList2CSV(Foos)); // %%% say("FooVals: " + llList2CSV(FooVals)); // %%% say("Bar: " + (string) Bar); // %%%
}
// Example notecard line parser.
// This function is called for each configuration line.
// It treats all config notecards the same.
//
// For this example (which you can modify to suit your purposes)
// Comments lines begin with a slash
// Each line begins with a command followed by optional arguments
// An Equals-sign ("=") separates command and arguments (and args from each other)
// Unrecognized commands are ignored -- good for forwards-backwards notecard compatibility
// cardName and lineNum are in case you want to print error messages.
// This example doesn't allow spaces around the "=". If you want to allow
// and ignore them, use this instead of ["="] in llParsStringKeepNulls().
// [" = ", " = ", " = ", " = ", " =", "= ", "="]
config_parse(string str, string cardName, integer lineNum) {
str = llStringTrim(str, STRING_TRIM_HEAD); // delete leading spaces
// lines beginning with slash are comments -- ignore them if (llGetSubString(str,0,0) == "/") { return; }
list ldata = llParseStringKeepNulls(str, ["="], [""]); string cmd = llList2String(ldata,0); string arg1 = llList2String(ldata,1); string arg2 = llList2String(ldata,2);
// Process example commands -- replace this code with meaningful stuff! %%% if (cmd == "foo") { // another Foo configured: remember it Foos += [arg1]; FooVals += [(integer) arg2]; } else if (cmd == "bar") { Bar = (float) arg1; } // this one is a good one to keep else if (cmd == "debug") { Debug = (integer) arg1; }
}
// Post-process any config, if necessary
config_done() {
if (Debug) { config_dump(); } say("Config done");
}
// ==== Utilities ====
// Say something, in this case to owner (%%% modify to whisper or whatever)
say(string str) {
llOwnerSay(str);
}
// Say something if debug is enabled
debug(string str)
{
if (Debug) { say(llGetScriptName() + ": " + str); }
}
// Get the next notecard name, and // return TRUE if there is one
integer next_card() {
if (ConfigCardIndex >= llGetListLength(ConfigCards)) { return (FALSE); } ConfigLineIndex = 0; ConfigCardName = llList2String(ConfigCards, ConfigCardIndex); ConfigCardIndex++; ConfigRequestID = llGetNotecardLine(ConfigCardName, ConfigLineIndex); say("Reading " + ConfigCardName); return (TRUE);
}
// ========== STATES =============
// Default state can do any init you need that doesn't require configuration.
default {
state_entry() { llSetText("", <1.0,1.0,1.0>, 1.0); state s_config; }
}
// This state is only used to get into s_config, because going from // s_config to s_config won't redo it's state_entry. But we might // not want to redo anything we might have put in default state entry.
state s_reconfig {
state_entry() { state s_config; }
}
// Read card config // Multiple notecard version - read all cards with the given extension
state s_config {
state_entry() { config_init();
string item; ConfigCards = []; integer n = llGetInventoryNumber(INVENTORY_NOTECARD); while (n-- > 0) { item = llGetInventoryName(INVENTORY_NOTECARD, n); if (llSubStringIndex(item, ConfigNotecardSuffix) != -1) { ConfigCards += [item]; } }
ConfigCardIndex = 0; if (next_card()) { llSetTimerEvent(ConfigTimeout); } else if (ConfigRequired) { say("Configuration notecard missing."); state s_configRetry; } else { state s_active; } }
dataserver(key query_id, string data) { if (query_id == ConfigRequestID) { if (data == EOF) { if (! next_card()) { config_done(); state s_active; } } else { config_parse(data, ConfigCardName, ConfigLineIndex); ConfigRequestID = llGetNotecardLine(ConfigCardName, ++ConfigLineIndex); llSetTimerEvent(ConfigTimeout); } } }
timer() { say("Dataserver time out: touch to retry"); state s_configRetry; }
on_rez(integer num) { state s_reconfig; }
changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } if (change & CHANGED_INVENTORY) { state s_reconfig; } }
state_exit() { llSetTimerEvent(0); }
}
state s_configRetry {
touch_start(integer tot) { if (llDetectedKey(0) == llGetOwner()) { state s_config; } } changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } if (change & CHANGED_INVENTORY) { state s_config; } }
}
// State to go into if notecard is required but missing. // You can delete this and the code above that refers to it, // or just set ConfigurationRequired to FALSE. state s_unconfigured {
state_entry() { llSetText("Configuration missing", <1.0,1.0,1.0>, 1.0); }
changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } if (change & CHANGED_INVENTORY) { state s_reconfig; } } state_exit() { llSetText("", <1.0,1.0,1.0>, 1.0); }
}
// The fun starts here!
state s_active {
// %%% Your code goes here!
// Every state should usually have this, or something like it. changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } if (change & CHANGED_INVENTORY) { state s_reconfig; } }
}