PosJump
Revision as of 19:11, 19 September 2008 by Gonta Maltz (talk | contribs) (exponential notation IS SO SEXY)
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.
<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz.
posJump(vector destpos) { vector infinity = <1.84e+19, 1.84e+19, 1.84e+19>; llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos]); } </lsl>