PosJump

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Revision as of 03:02, 20 September 2008 by Zwagoth Klaar (talk | contribs)
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Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.

<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins.

posJump(vector destpos) { llSetPrimitiveParams([PRIM_POSITION, ZERO_VECTOR / 0., PRIM_POSITION, destpos]); } </lsl>