Give random object
Yes, the random object giver
Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object.
//Emmas Seetan
//21 September, 16:46
default
{
touch_start(integer total_number)
{
float totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); //number of objects
totalobjects = llFrand(totalobjects); //Total objects
llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); //Give any random object out of the total
}
}