User talk:Anylyn Hax

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Revision as of 11:25, 4 July 2010 by Anylyn Hax (talk | contribs) (→‎User Comments: new section)
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User Comments

(Krull Aeon April 11, 2009)

Thank you for this fun and useful code Anylyn! I added some double quotes (\"\") to the generator so that all texture UUIDs, including Sculpt textures, would be surrounded in double quotes. Also added llGetPos() + to the prim position code in order to keep the prim position local rather than regional.