Original Copy Contents
Revision as of 08:06, 12 July 2010 by Torley Linden (talk | contribs) (Created page with '{{KBmaster}] '''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video sh...')
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Should you sell your inworld Second Life creations as Original, Copy, or Contents? That depends on what you intend to do, as this fast, easy, and fun video shows:
Here are some pros and cons of each (feel free to expand this list):
Original
- Sells the actual inworld object as-is. If someone buys it, they're informed they now own the object as they see it inworld.
- If they want to take it with them, they must take it into their inventory. Otherwise, it stays inworld and could be returned or lost.
- This is useful for yard sales involving no-copy but transferable objects, where it's usually preferable to show objects in 3D instead of a packaged picture. Plus, the owner may have lost or discarded the original packaging.
- This is also useful if you've built a structure on someone else's land and want to sell it to them, in-place, without them having to re-rez it.
- Current limitations of the system means the new owner has to buy each object, and there's no current way to set objects for sale like there is land.
- However, if you're selling a land parcel, there's an option to also "Sell the objects with the land."
Copy
- Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
- If the object is meant to be used as-is, you can rez it inworld. For example, you see a pretty tree inworld and you buy that.
- However, if the object came in a box, you need to not only unrez it, but unpack it. For creators, there's a '
- In many cases, you're better off selling Contents rather than Copy, because it reduces the potentially frustrating intermediary steps of opening the box.