Unpacker On Touch (NewAge)
Unpacker On Touch Version 1.0
Just Copy and Paste into the object that contains your product and configure the script to your needs!
New Motto: Save and Sell!
<lsl> ///////////////////////////////// // NewAge Unpacker On Touch Script // By Asia Snowfall // Version 1.0 /////////////////////////////////
// Configure;
string Folder_Name = "New Folder"; // This will be the name of the folder sent to the user
string Show_Name_Of_Folder_On_Completion = "Yes"; // Change to No to not show the folder name when sent
string Show_Name_Message_On_Completion = "Folder will be named <folder>"; // If you have sent Show_Name_Of_Folder_On_Completion to Yes, change this message to however you want, Where you place the tag <folder> is where it will show folder name
string Hover_Text = "Click Me To Unpack Me"; // This text will show above the object to let the user know to click the object
string Message_On_Touch = "Sending your package now..."; // Message sent when object is rezzed
string Message_On_Sent_Completion = "Your package has been sent to you"; // Message sent when sending is complete
string Send_This_Script_To_Package_Owner = "No"; // Change to yes if you want this script to be sent to the user within the package folder
string Delete_On_Completion = "Yes"; // Change to no if you don't want the object to delete itself after package is sent
string Message_On_Fail_No_Items_To_Send = "Sending Failing, No items to send"; // Will only show if there are no items to send
///////////////////////////////// integer INVENTORY_TYPE = INVENTORY_ALL; integer FAIL = FALSE;
/////////////////////////////////
key llGetObjectOwner() {
list details = llGetObjectDetails(llGetKey(), [OBJECT_OWNER]); return (key)llList2CSV(details);
}
llSendInventory(key id, integer inventory_type) {
integer i = 0;
integer items = llGetInventoryNumber(inventory_type);
list to_send;
string name;
do
{
name = llGetInventoryName(inventory_type, i);
if(llStringLength(name) > 0)
{
if(name == llGetScriptName() && llToLower(Send_This_Script_To_Package_Owner) == "yes")
{
to_send += name;
}
else if(name != llGetScriptName())
{
to_send += name;
}
}
}while(i++<items);
if(llGetListLength(to_send) > 0)
{
FAIL = FALSE;
llGiveInventoryList(llGetObjectOwner(), Folder_Name, to_send);
llInstantMessage(llGetObjectOwner(), Message_On_Sent_Completion);
}
else
{
FAIL = TRUE;
llInstantMessage(llGetObjectOwner(), Message_On_Fail_No_Items_To_Send);
}
}
default {
on_rez(integer x)
{
llResetScript();
}
state_entry()
{
llSetText(Hover_Text, <1.0,1.0,1.0>, 1.0);
}
touch_start(integer x)
{
if(llDetectedKey(0) == llGetObjectOwner())
{
llSetText("", ZERO_VECTOR, 0);
llInstantMessage(llGetObjectOwner(), Message_On_Touch);
llSendInventory(llGetObjectOwner(), INVENTORY_TYPE);
if(llToLower(Show_Name_Of_Folder_On_Completion) == "yes" && FAIL == FALSE)
{
integer index = llSubStringIndex(Show_Name_Message_On_Completion, "<folder>");
string message;
if(index != -1)
{
message = llDeleteSubString(Show_Name_Message_On_Completion, index, index + llStringLength(Show_Name_Message_On_Completion)-1);
message += Folder_Name;
}
else
{
message = Show_Name_Message_On_Completion;
}
llInstantMessage(llGetObjectOwner(), message);
}
if(llToLower(Delete_On_Completion) == "yes")
{
llDie();
}
else if(llToLower(Delete_On_Completion) == "no")
{
llSetText(Hover_Text, <1.0,1.0,1.0>, 1.0);
}
}
}
} </lsl>