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  • |p8_type=float|p8_name=impact_volume|p8_desc= between 0.0 (silent) and 1.0 (loud). * Bullet motion calculated in specific way using ray-tracing technique to detect possible target on each step. Bullets has a hig ...
    2 KB (268 words) - 13:11, 4 August 2012
  • ** [[llCastRay]]() clamping changes the ray direction ** [[llCastRay]]() is reflected when ray end position is >256m in x or y direction ...
    47 KB (6,673 words) - 14:46, 19 January 2012
  • [16:08] <font color=#58b200><b>Arawn Spitteler</b><nowiki> rehearses a silent but deadly, for his next ride on an SL Elevator</nowiki></font> ...b2b2><b>Sigma Avro</b><nowiki>: oh, but this depends on miltations of cast ray !</nowiki></font> ...
    56 KB (8,674 words) - 10:01, 5 April 2011
  • * [15:23] [[User:Oskar Linden|Oskar Linden]]: a Silent Night hopefully ...:Maestro Linden|Maestro Linden]]: falcon, what happens these days if your ray's start or end point is outside the sim bounds? is there a script error? ...
    47 KB (6,662 words) - 17:00, 4 November 2010
  • Ray Silent ...
    89 KB (11,282 words) - 12:13, 24 February 2026