Difference between revisions of "AGENT"
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|type=integer | |type=integer | ||
|value={{LSL Hex|0x1}} | |value={{LSL Hex|0x1}} | ||
|desc | |desc=This is used by sensors to find avatars. | ||
|constants={{LSL Constants Sensor|no_wrapper=true}} | |||
|caveats=There is no avatar whose llDetectedType() is ''equal to'' 1([[AGENT]]) since there is no avatar who doesn't require the physical calculation, even if they are just standing. Agent's type will be equal to 3([[AGENT]]<nowiki>|</nowiki>[[ACTIVE]]). You will always need to use this flag as an mask. | |||
|examples=<lsl>integer type; | |examples=<lsl>integer type; | ||
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} | } | ||
}</lsl> | }</lsl> | ||
|functions= | |functions= | ||
{{LSL DefineRow||[[llDetectedType]]|}} | {{LSL DefineRow||[[llDetectedType]]|}} |
Revision as of 00:03, 22 May 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer AGENT = 0x1;The integer constant AGENT has the value 0x1
This is used by sensors to find avatars.
Caveats
There is no avatar whose llDetectedType() is equal to 1(AGENT) since there is no avatar who doesn't require the physical calculation, even if they are just standing. Agent's type will be equal to 3(AGENT|ACTIVE). You will always need to use this flag as an mask.
Related Articles
Constants
|
Functions
• | llDetectedType | |||
• | llSensor | |||
• | llSensorRepeat |
Articles
• | Object Type |
Examples
<lsl>integer type;
integer done;
default {
state_entry() { done = 0; llVolumeDetect(TRUE); // I am now very sensitive to touch. So much so I feel things before they touch me. } collision_start(integer detected) { type = llDetectedType(0); if(type == AGENT)// = 1 { llSay(0, "This is impossible. Since to make contact either I have to be moving or the avatar does."); } else if(type == ACTIVE)// = 2 { llSay(0, "I have either been struck by a physical moving object or I have struck a stationary physical object. In either case the object was not scripted"); } else if(type == PASSIVE)// = 4 { llSay(0, "If I was moving I have struck a non physical object not containing an active script."); } else if(type == SCRIPTED)// = 8 { llSay(0, "I have struck an object with an active script"); } else if(type == 3)// AGENT & ACTIVE { llSay(0, "I have definately made contact with an avatar. If I was stationary the avatar was moving."); } else if(type == 10)// SCRIPTED & ACTIVE { llSay(0, "I have been struck by a moving phisical object (not an avatar) containing an active script"); } else if(type == 12)// SCRIPTED & PASSIVE { llSay(0, "I struck a stationary non-physical object (not an avatar) containing an active script"); //Seems like a good time to try something a bit less confrontational. llSensorRepeat("", "", AGENT, 20.0, PI, 1.0); // Radar!! I'll search only for avatars untill I find one. } } sensor(integer detected) { if(done == 0) { // Now I'll search for moving physical objects (not avatars) scripted or not. llSensorRepeat("", "", ACTIVE, 20.0, PI, 1.0); ++done; } else if(done == 1) { // Now I'll search for moving physical objects scripted or not and avatars. llSensorRepeat("", "", 3, 20.0, PI, 1.0); ++done; } else if(done == 2) { // Now I'll search for non physical objects (not avatars) scripted or not. llSensorRepeat("", "", PASSIVE, 20.0, PI, 1.0); ++done; } else if(done == 3) { // Now I'll search for non physical objects scripted or not and avatars. llSensorRepeat("", "", 5, 20.0, PI, 1.0); ++done; } else if(done == 4) { // Now I'll search for stationary non physical and physical objects (not avatars) scripted or not. llSensorRepeat("", "", 6, 20.0, PI, 1.0); ++done; } else if(done == 5) { // Now I'll search for stationary non physical and physical objects scripted or not and avatars. llSensorRepeat("", "", 7, 20.0, PI, 1.0); ++done; } else if(done == 6) { // Now I'll search for moving physical objects with active scripts. llSensorRepeat("", "", SCRIPTED, 20.0, PI, 1.0); ++done; } else if(done == 7) { // Now I'll search for moving physical objects with active scripts. Erm... again. llSensorRepeat("", "", 9, 20.0, PI, 1.0); ++done; } else if(done == 8) { // Now I'll search for stationary, scripted physical objects. llSensorRepeat("", "", 10, 20.0, PI, 1.0); ++done; } else if(done == 9) { // And again just in case I missed something....*coughs* llSensorRepeat("", "", 11, 20.0, PI, 1.0); ++done; } else if(done == 10) { // Even though I did this before I will now finish by searching for any scripted objects. llSensorRepeat("", "", 12, 20.0, PI, 1.0); ++done; llSay(0, "Phew!"); } }
}</lsl>