Difference between revisions of "ALL SIDES/ja"

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|value={{HoverText|-1|0x{{LSL Hex/Write|-1}}}}
|value={{HoverText|-1|0x{{LSL Hex/Write|-1}}}}
|desc=
|desc=
|examples
|examples=<source lang="lsl2">
default
{
    state_entry()
    {
        string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
        llSetTexture(texture, ALL_SIDES);
    }
}</source>
|functions=
|functions=
{{LSL DefineRow||[[llGetAlpha/ja|llGetAlpha]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetAlpha}}|}}
{{LSL DefineRow||[[llGetColor/ja|llGetColor]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetColor}}|}}
{{LSL DefineRow||[[llGetNumberOfSides/ja|llGetNumberOfSides]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetNumberOfSides}}|}}
{{LSL DefineRow||[[llGetPrimitiveParams/ja|llGetPrimitiveParams]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetPrimitiveParams}}|}}
{{LSL DefineRow||[[llGetTexture/ja|llGetTexture]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetTexture}}|}}
{{LSL DefineRow||[[llGetTextureOffset/ja|llGetTextureOffset]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetTextureOffset}}|}}
{{LSL DefineRow||[[llGetTextureRot/ja|llGetTextureRot]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetTextureRot}}|}}
{{LSL DefineRow||[[llGetTextureScale/ja|llGetTextureScale]]|}}
{{LSL DefineRow||{{LSLG/ja|llGetTextureScale}}|}}
{{LSL DefineRow||[[llOffsetTexture/ja|llOffsetTexture]]|}}
{{LSL DefineRow||{{LSLG/ja|llOffsetTexture}}|}}
{{LSL DefineRow||[[llRotateTexture/ja|llRotateTexture]]|}}
{{LSL DefineRow||{{LSLG/ja|llRotateTexture}}|}}
{{LSL DefineRow||[[llScaleTexture/ja|llScaleTexture]]|}}
{{LSL DefineRow||{{LSLG/ja|llScaleTexture}}|}}
{{LSL DefineRow||[[llSetAlpha/ja|llSetAlpha]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetAlpha}}|}}
{{LSL DefineRow||[[llSetColor/ja|llSetColor]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetColor}}|}}
{{LSL DefineRow||[[llSetLinkAlpha/ja|llSetLinkAlpha]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetLinkAlpha}}|}}
{{LSL DefineRow||[[llSetLinkColor/ja|llSetLinkColor]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetLinkColor}}|}}
{{LSL DefineRow||[[llSetLinkPrimitiveParams/ja|llSetLinkPrimitiveParams]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetLinkPrimitiveParams}}|}}
{{LSL DefineRow||[[llSetLinkTexture/ja|llSetLinkTexture]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetLinkTexture}}|}}
{{LSL DefineRow||[[llSetPrimitiveParams/ja|llSetPrimitiveParams]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetPrimitiveParams}}|}}
{{LSL DefineRow||[[llSetTexture/ja|llSetTexture]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetTexture}}|}}
{{LSL DefineRow||[[llSetTextureAnim/ja|llSetTextureAnim]]|}}
{{LSL DefineRow||{{LSLG/ja|llSetTextureAnim}}|}}
|events
|events
|cat1=Face/ja
|cat1=Face
|cat2=Texture/ja
|cat2=Texture
|cat3=Alpha/ja
|cat3=Alpha
|cat4=Color/ja
|cat4=Color
|cat5=Constants/ja
}}
}}

Latest revision as of 05:28, 25 February 2016

解説

定数: integer ALL_SIDES = -1;

integer 定数 ALL_SIDES の値は -1 です。

サンプル

default
{
    state_entry()
    {
        string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
        llSetTexture(texture, ALL_SIDES);
    }
}

特記事項

この翻訳は 原文 と比べて古いですか?間違いがありますか?読みにくいですか?みんなで 修正 していきましょう! (手順はこちら)