Adding a cursor

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Revision as of 10:12, 27 September 2007 by James Linden (talk | contribs) (New page: * Add new entry to enum ECursorType in llwindow.h ** For example, UI_CURSOR_STUFF === Windows === * Create art for Windows ** Go into indra/newview/res ** Duplicate toolopen.cur ** Name ne...)
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  • Add new entry to enum ECursorType in llwindow.h
    • For example, UI_CURSOR_STUFF

Windows

  • Create art for Windows
    • Go into indra/newview/res
    • Duplicate toolopen.cur
    • Name new file something like toolstuff.cur
    • Visual Studio > View > Resource View
    • Right-click newViewRes.rc > Cursor
    • Add Resource...
    • Import...
    • Select toolstuff.cur
    • Edit the cursor using Visual Studio bitmap tools
    • Open Properties view
    • Click on name IDC_CURSOR_6
    • Rename to "TOOLSTUFF"
  • Link to Windows code
    • Add to llwindowwin32.cpp, LLWindowWin32::initCursors()
    • mCursor[UI_CURSOR_TOOLSTUFF] = loadColorCursor(TEXT("TOOLSTUFF"));

Mac

  • Create art for Mac
    • indra/newview/cursors_mac
    • duplicate UI_CURSOR_TOOLOPEN.tif
    • Save cursor as 32-bit TIFF
  • Link to Mac code
    • Edit llwindowmacosx.cpp cursorIDToName()
    • Add "UI_CURSOR_TOOLSTUFF"

Linux

  • Create art for Linux
    • indra/newview/res_sdl
    • duplicate toolopen.BMP
    • save as 24-bit BMP
    • Alpha is color-keyed to 200, 200, 200
  • Link to code
    • Edit llwindowsdl.cpp LLWindowSDL::initCursors()
    • mSDLCursors[UI_CURSOR_TOOLPLAY] = makeSDLCursorFromBMP("toolplay.BMP",0,0);
    • Hot-spot is hard-coded in above function call