Difference between revisions of "Animation Length Limit"

From Second Life Wiki
Jump to navigation Jump to search
(Please do not merge this with the Animation Durations article. This information should be merged with the (now overlong) How to create animations article, or not at all.)
m
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
}}
}}


Animations can be no longer than 30 seconds.
Animations can have no more than 60 seconds worth of unique frames.
 
Linear animations will therefore end in 60 seconds or less.
 
Looped animations will only end when stopped.
 
==Known Issues==
A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see [http://jira.secondlife.com/browse/VWR-27044 VWR-27044]).  That means the real length limit is less than 60 seconds. How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.
 
== See Also ==
*[[Animation Upload Loop Controls]]
*[[BVH Reference Frame]]


[[Category:LSL_Animation]]
[[Category:LSL_Animation]]

Latest revision as of 14:08, 17 June 2013

Animations can have no more than 60 seconds worth of unique frames.

Linear animations will therefore end in 60 seconds or less.

Looped animations will only end when stopped.

Known Issues

A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see VWR-27044). That means the real length limit is less than 60 seconds. How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.

See Also