Difference between revisions of "Architecture Working Group"

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(Pulled key things to the top for visbility)
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* Multiple inter-operable implementations of the complete architecture (Metaverse creation)  
* Multiple inter-operable implementations of the complete architecture (Metaverse creation)  
* Allowing Individuals and Enterprises to host content, agents and virtual land
* Allowing Individuals and Enterprises to host content, agents and virtual land
== Highlights ==
* [[Proposed Architecture|High Level Architecture proposed by Linden Lab]] (see the starting point)
* Participate by contributing:
** In the wiki
** Throught [[Viewpoint Advocacy Groups]] (topic oriented focal points)
** Via SLDEV [http://wiki.secondlife.com/wiki/SLDev sldev mailing list] and use tags like [ARCH] and [AWG] in the subject line.
* [[AWG_Process|Process]] (proposal)
* [[Architecture Working Group Glossary|Glossary]]
'''See below for many more details'''


== Participating ==
== Participating ==

Revision as of 14:17, 25 October 2007

Slarch.jpg


   I have gathered my tools and my charts,
   My plans are finished and practical.
   I shall roll up my sleeves — make Second Life over. 

Goal

Discuss, design and implement a scalable and open architecture for the future Second Life Grid.

Create an architecture and set of specifications which will form the basis for:

  • The next generation SecondLife Grid
  • World Wide Web scale hosting of Virtual World Content
  • Multiple inter-operable implementations of the complete architecture (Metaverse creation)
  • Allowing Individuals and Enterprises to host content, agents and virtual land


Highlights

See below for many more details

Participating

Membership in this group is open. Start contribution to the work, and you become a member.

  • Contribute to the materials and documentation in this wiki --- a lot of material is being drafted and discussed in the AW Groupies section (also, see below).
  • Join the sldev mailing list and use tags like [ARCH] and [AWG] in the subject line.
  • Meet with others for technical discussions: Zero Linden's office hours, AW Groupies.

Meetings

Formal meetings will likely be held 3-4 times/year and located in Second Life to facilitate broad participation. Meetings will be coordinated on SLDev. Group members are encouraged to self-organize smaller meetings to move forward particular work areas and discuss hot topics as needed.

See also: Zero Linden's office hour transcripts

Materials

Architecture Proposals


Individual Reviews and Feedback

Discussions