Difference between revisions of "AssetType"

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(New page: <pre> /// <summary> /// The different types of grid assets /// </summary> public enum AssetType : sbyte { /// <summary>Unknown asset type</summary> Unkn...)
 
 
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[[Category:Assets]]

Latest revision as of 17:34, 26 May 2010

    /// <summary>
    /// The different types of grid assets
    /// </summary>
    public enum AssetType : sbyte
    {
        /// <summary>Unknown asset type</summary>
        Unknown = -1,
        /// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
        Texture = 0,
        /// <summary>Sound asset</summary>
        Sound = 1,
        /// <summary>Calling card for another avatar</summary>
        CallingCard = 2,
        /// <summary>Link to a location in world</summary>
        Landmark = 3,
        /// <summary>Legacy script asset, you should never see one of these</summary>
        //[Obsolete]
        //Script = 4,
        /// <summary>Collection of textures and parameters that can be 
        /// worn by an avatar</summary>
        Clothing = 5,
        /// <summary>Primitive that can contain textures, sounds, 
        /// scripts and more</summary>
        Object = 6,
        /// <summary>Notecard asset</summary>
        Notecard = 7,
        /// <summary>Holds a collection of inventory items</summary>
        Folder = 8,
        /// <summary>Root inventory folder</summary>
        RootFolder = 9,
        /// <summary>Linden scripting language script</summary>
        LSLText = 10,
        /// <summary>LSO bytecode for a script</summary>
        LSLBytecode = 11,
        /// <summary>Uncompressed TGA texture</summary>
        TextureTGA = 12,
        /// <summary>Collection of textures and shape parameters that can
        /// be worn</summary>
        Bodypart = 13,
        /// <summary>Trash folder</summary>
        TrashFolder = 14,
        /// <summary>Snapshot folder</summary>
        SnapshotFolder = 15,
        /// <summary>Lost and found folder</summary>
        LostAndFoundFolder = 16,
        /// <summary>Uncompressed sound</summary>
        SoundWAV = 17,
        /// <summary>Uncompressed TGA non-square image, not to be used as a
        /// texture</summary>
        ImageTGA = 18,
        /// <summary>Compressed JPEG non-square image, not to be used as a
        /// texture</summary>
        ImageJPEG = 19,
        /// <summary>Animation</summary>
        Animation = 20,
        /// <summary>Sequence of animations, sounds, chat, and pauses</summary>
        Gesture = 21,
        /// <summary>Simstate file</summary>
        Simstate = 22,
    }