AssetType
Revision as of 17:34, 26 May 2010 by Poppy Linden (talk | contribs)
/// <summary> /// The different types of grid assets /// </summary> public enum AssetType : sbyte { /// <summary>Unknown asset type</summary> Unknown = -1, /// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary> Texture = 0, /// <summary>Sound asset</summary> Sound = 1, /// <summary>Calling card for another avatar</summary> CallingCard = 2, /// <summary>Link to a location in world</summary> Landmark = 3, /// <summary>Legacy script asset, you should never see one of these</summary> //[Obsolete] //Script = 4, /// <summary>Collection of textures and parameters that can be /// worn by an avatar</summary> Clothing = 5, /// <summary>Primitive that can contain textures, sounds, /// scripts and more</summary> Object = 6, /// <summary>Notecard asset</summary> Notecard = 7, /// <summary>Holds a collection of inventory items</summary> Folder = 8, /// <summary>Root inventory folder</summary> RootFolder = 9, /// <summary>Linden scripting language script</summary> LSLText = 10, /// <summary>LSO bytecode for a script</summary> LSLBytecode = 11, /// <summary>Uncompressed TGA texture</summary> TextureTGA = 12, /// <summary>Collection of textures and shape parameters that can /// be worn</summary> Bodypart = 13, /// <summary>Trash folder</summary> TrashFolder = 14, /// <summary>Snapshot folder</summary> SnapshotFolder = 15, /// <summary>Lost and found folder</summary> LostAndFoundFolder = 16, /// <summary>Uncompressed sound</summary> SoundWAV = 17, /// <summary>Uncompressed TGA non-square image, not to be used as a /// texture</summary> ImageTGA = 18, /// <summary>Compressed JPEG non-square image, not to be used as a /// texture</summary> ImageJPEG = 19, /// <summary>Animation</summary> Animation = 20, /// <summary>Sequence of animations, sounds, chat, and pauses</summary> Gesture = 21, /// <summary>Simstate file</summary> Simstate = 22, }