Difference between revisions of "Be happy"

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m (Replaced <source> with <syntaxhighlight>)
 
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== Be Happy ==
Put this script in an attachment to make your avatar smile.
Put this script in an attachment to make your avatar smile.


//be happy
<syntaxhighlight lang="lsl2">
// be happy
 
default
{
    attach(key attached)
    {
        if (attached)
            llResetScript();
    //  else
    //      has been detached
    }


default
  {
     state_entry()
     state_entry()
     {
     {
        llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION);
        key owner = llGetOwner();
        llSetTimerEvent(5.0);
 
        llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
     }
     }
 
    timer()
    run_time_permissions(integer perm)
    {
        if(perm & PERMISSION_TRIGGER_ANIMATION)
            llSetTimerEvent(5.0);
    }
 
    timer()
     {
     {
        llStartAnimation("express_toothsmile");
        llStartAnimation("express_toothsmile");
     }
     }
   
}
    attach(key moo)
</syntaxhighlight>
    {
{{LSLC|Examples|Be happy}}
        if(moo != NULL_KEY)
        {
            llResetScript();
        }
    }
}

Latest revision as of 16:55, 3 February 2023

Put this script in an attachment to make your avatar smile.

//  be happy

default
{
    attach(key attached)
    {
        if (attached)
            llResetScript();
    //  else
    //      has been detached
    }

    state_entry()
    {
        key owner = llGetOwner();

        llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
    }

    run_time_permissions(integer perm)
    {
        if(perm & PERMISSION_TRIGGER_ANIMATION)
            llSetTimerEvent(5.0);
    }

    timer()
    {
        llStartAnimation("express_toothsmile");
    }
}