Beta Server Office Hours/Minutes/2013-05-16

From Second Life Wiki
< Beta Server Office Hours
Revision as of 18:47, 16 May 2013 by Maestro Linden (talk | contribs) (Created page with "<pre> [2013/05/16 15:00] Rex Cronon: hello everybody [2013/05/16 15:00] Yuzuru (yuzuru.jewell): Hello, Maestro. [2013/05/16 15:00] Destiny Wescott: Does the beta grid have sup…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
[2013/05/16 15:00]  Rex Cronon: hello everybody
[2013/05/16 15:00]  Yuzuru (yuzuru.jewell): Hello, Maestro.
[2013/05/16 15:00]  Destiny Wescott: Does the beta grid have support groups or sim?
[2013/05/16 15:01]  Baker Linden: oh no! Not my wings!
[2013/05/16 15:01]  arton Rotaru: lol Baker
[2013/05/16 15:02]  Duckie Dickins: Think he was offering drum sticks instead
[2013/05/16 15:02]  Inara Breen: Whirly is clearly trying to woo Baker into working on group bans....
[2013/05/16 15:02]  Whirly Fizzle: Damn, Im busted
[2013/05/16 15:02]  Maestro Linden: Hi Destiny, yes. The RC sandbox regions on Agni require you to be in the 'Server Beta User group': https://wiki.secondlife.com/wiki/Beta/BlueSteel has SLURLs
[2013/05/16 15:02]  Duckie Dickins: Order some Pizza....Have it delivered to the Lab. I'm sure if it's addressed to Baker Linden it might get to him. :)
[2013/05/16 15:03]  Maestro Linden: and there are also sandbox regions for LeTigre and Magnum
[2013/05/16 15:03]  Destiny Wescott: thanks Maestro
[2013/05/16 15:03]  Baker Linden: I've made some good progress in understanding our agent system this week! I may have one bug fixed (stripping leading whitespace from usernames)!
[2013/05/16 15:03]  Lucia Nightfire: Maestro you need more available prims on this parcel, force owner one of the others in the region to you, heh
[2013/05/16 15:03]  Maestro Linden: yeah I guess ~500 total is a little tight
[2013/05/16 15:03]  Motor Loon: ...espicially with only 9 free °͜°
[2013/05/16 15:04]  Lucia Nightfire: with the gym equipment and seats its about full
[2013/05/16 15:04]  Maestro Linden: I wonder if there's any garbage up in the sky..
[2013/05/16 15:04]  arton Rotaru: 8 :p
[2013/05/16 15:04]  Duckie Dickins: when isn't there?
[2013/05/16 15:04]  Maestro Linden: :)
[2013/05/16 15:04]  Maestro Linden: Anyway, let's get started
[2013/05/16 15:04]  Maestro Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2013/05/16 15:04]  Motor Loon: 323 prims at ground level
[2013/05/16 15:05]  Maestro Linden: I guess I can address ANSI's question first
[2013/05/16 15:05]  Maestro Linden: "SEC-1264 (ANSI Soderstrom can't make it to the meeting, but she is worried that she can crash a mainland continent within an second with her ducks - see SEC-1264) (MartinRJ Fayray)"
[2013/05/16 15:05]  Maestro Linden: yep, it's a known crash mode, but there is a potential fix for it in the pipeline
[2013/05/16 15:05]  Motor Loon: continent °͜° pretty powerful ducks
[2013/05/16 15:05]  Rex Cronon: we have ducks on the menu;)
[2013/05/16 15:06]  Duckie Dickins: Hey! I resent that!
[2013/05/16 15:06]  Motor Loon: lols
[2013/05/16 15:06]  Lucia Nightfire: its nto the ducks though, its WnderWithin or rather simply them goign into another region
[2013/05/16 15:06]  Tiberious Neruda: an entire CONTINENT?
[2013/05/16 15:06]  arton Rotaru: thats cool actually
[2013/05/16 15:06]  Maestro Linden: maybe a tiny one
[2013/05/16 15:07]  Rex Cronon: those ducks have problem. they don't work on water:)
[2013/05/16 15:07]  Lucia Nightfire: thats pathfinding in general, heh
[2013/05/16 15:07]  Nal (nalates.urriah): Water phobic ducks?
[2013/05/16 15:07]  Maestro Linden: anyway, I don't feel like describing how to make the crash happens :)
[2013/05/16 15:07]  arton Rotaru: :p
[2013/05/16 15:08]  Rex Cronon: so, if your sim borders r under water u r ok from duck problmes:)
[2013/05/16 15:08]  Tiberious Neruda: don't exactly blame you...
[2013/05/16 15:08]  Motor Loon: well, if I can't get my griefing weapons upgraded, I'll just go make some coffee instead...
[2013/05/16 15:08]  Tiberious Neruda: last thing y'all need is for THAT to get out...
[2013/05/16 15:08]  Maestro Linden: Next, let's get to updates
[2013/05/16 15:09]  Maestro Linden: The main channel got the experience tools project, which is still under wraps
[2013/05/16 15:09]  Maestro Linden: nothing visible should have changed
[2013/05/16 15:09]  Kallista Arliss (kallista.destiny): sekrit
[2013/05/16 15:09]  Maestro Linden: Yeah, until that team announces it
[2013/05/16 15:10]  Maestro Linden: But we do have announcements for the changes in RC
[2013/05/16 15:10]  Maestro Linden: there's a new server maintenance project, with some bugfixes and features
[2013/05/16 15:10]  Maestro Linden: it went to all 3 channels yesterday
[2013/05/16 15:10]  Tiberious Neruda: what bugfixes?
[2013/05/16 15:10]  Maestro Linden: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/13#13.05.14.275813
[2013/05/16 15:11]  Lucia Nightfire: I know SEC-1204 isn't fixed on that version yet, lol
[2013/05/16 15:11]  Maestro Linden: There's a fix for behavior around sitting on the ground with the recent animation override functions
[2013/05/16 15:11]  Maestro Linden: and a fix for SVC-8227
[2013/05/16 15:11]  Maestro Linden: which is 'ApplyImpulse now works only in the root prim'
[2013/05/16 15:12]  Maestro Linden: and some crash mode fixes
[2013/05/16 15:12]  Rex Cronon: why only root prim?
[2013/05/16 15:12]  Maestro Linden: that was the bug, Rex
[2013/05/16 15:13]  Maestro Linden: that it failed when called in child prims
[2013/05/16 15:13]  Maestro Linden: but now it should work
[2013/05/16 15:13]  Rex Cronon: oh. i t failed
[2013/05/16 15:13]  Nal (nalates.urriah): I am already hearing there are some problems with the JSON features. Will the quotes things hold it back?
[2013/05/16 15:13]  Yuzuru (yuzuru.jewell): Is SVC-8227 fixed?
[2013/05/16 15:13]  Maestro Linden: It should be fixed in RC, Yuzuru
[2013/05/16 15:13]  Lucia Nightfire: json is a substringindex nightmare imo, heh
[2013/05/16 15:13]  Yuzuru (yuzuru.jewell): All RC, Thank you. I will try it again.
[2013/05/16 15:13]  Maestro Linden: if you see it broken still, please let us know
[2013/05/16 15:14]  Maestro Linden: yes, all 3 RC channels are on the same version
[2013/05/16 15:14]  tehKellz (kelly.linden): yeah the json bugs will probably hold it back
[2013/05/16 15:14]  [aR] Crawler Wheel (Silver Rim) v0.9.3: Hello, Avatar!
[2013/05/16 15:14]  Maestro Linden: Nal: yes, there are some issues with this week's Json functions..
[2013/05/16 15:14]  Maestro Linden: the keys in key-value pairs are not quoted, but should be
[2013/05/16 15:15]  Nal (nalates.urriah): That will make some happy to know its getting attention.
[2013/05/16 15:15]  Maestro Linden: and right now you'll run into problems when you add stirngs which contain escaped quotes
[2013/05/16 15:15]  Yuzuru (yuzuru.jewell): I head the control permission was lost when avatar crossing SIM..
[2013/05/16 15:15]  Maestro Linden: Yes, that's a second new bug, yuzuru
[2013/05/16 15:15]  Lucia Nightfire: its two issues with controls perms
[2013/05/16 15:16]  Lucia Nightfire: which are listed in BUG-2601
[2013/05/16 15:16]  Motor Loon: ouch thats a bad one
[2013/05/16 15:16]  Maestro Linden: Yes, thanks for filing that Lucia
[2013/05/16 15:16]  Maestro Linden: Lucia outlined the bug in this forum post: http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2013-05-13-Updated-at-2013-05-14-14/m-p/2009617/highlight/true#M10568
[2013/05/16 15:16]  Lucia Nightfire: I discovered the first one when my dasher stopped working after a region change, then the other when I dashed into a region and "kept on going", heh
[2013/05/16 15:17]  Yuzuru (yuzuru.jewell): Thank you!
[2013/05/16 15:17]  Tiberious Neruda: oh lovely...
[2013/05/16 15:17]  Maestro Linden: So between Lucia's bug and the Json changes we need, we already know that the project needs another week in RC
[2013/05/16 15:19]  Object: Hello, Avatar!
[2013/05/16 15:19]  Rex Cronon: so, if script resets upon sim/regions change u should get controls back just fine
[2013/05/16 15:19]  Maestro Linden: It seemed that returning to a main channel region also restored functionality, when I tried out the bug earlier today
[2013/05/16 15:20]  Lucia Nightfire: yes
[2013/05/16 15:20]  Lucia Nightfire: I also mentioned that too in that jira
[2013/05/16 15:20]  Maestro Linden: which is good (the broken behavior isn't permanent)
[2013/05/16 15:20]  Lucia Nightfire: you can go back to a mc region and it'll work again
[2013/05/16 15:21]  Maestro Linden: So, that's about all I had for updates
[2013/05/16 15:21]  Maestro Linden: There's a future server-maintenance project in testing on Aditi, which has the pathfinding changes VoidPointer discussed last week
[2013/05/16 15:21]  Maestro Linden: Caleb is testing that stuff now
[2013/05/16 15:22]  VoidPointer Linden: /me crosses his fin....bats
[2013/05/16 15:24]  Maestro Linden: Does anybody else have a topic?
[2013/05/16 15:24]  Glyph Graves: Yes I do ... I was wondering if
[2013/05/16 15:25]  Maestro Linden: I saw the new Star Trek last night; turns out that Starfleet HQ is pretty close to the main LL office. Coincidence?
[2013/05/16 15:25]  Glyph Graves: whats happening with the wind .. the difference between blusteel and SL server which is lloking to be implimented
[2013/05/16 15:25]  VoidPointer Linden: sigh, our secret is out..
[2013/05/16 15:26]  Rex Cronon: which one of u is spock:)
[2013/05/16 15:26]  Maestro Linden: Hm, there's a wind difference between BlueSteel and the main channel this week?
[2013/05/16 15:26]  Glyph Graves: yes
[2013/05/16 15:26]  Tiberious Neruda: really, hmm?
[2013/05/16 15:26]  Jonathan Yap: What is the difference?
[2013/05/16 15:26]  Glyph Graves: on bluesteel the wind vector changes uniformly and simutaniously
[2013/05/16 15:26]  Tiberious Neruda: they give an address?
[2013/05/16 15:26]  Maestro Linden: The wind shouldn't have changed
[2013/05/16 15:27]  Glyph Graves: there is no pattern on blue stell
[2013/05/16 15:27]  Glyph Graves: bluesteel
[2013/05/16 15:27]  Maestro Linden: I think we're mostly Scotties around here, Rex :)
[2013/05/16 15:27]  Tiberious Neruda: don't doubt THA either...
[2013/05/16 15:27]  Whirly Fizzle: I thought the last wind changes were in Feb?
[2013/05/16 15:27]  VoidPointer Linden: /me raises one eyebrow
[2013/05/16 15:28]  Glyph Graves: on SL server it seems to retain the old behavour abiet painfuly slow
[2013/05/16 15:28]  Maestro Linden: Have you measured it over a period of time? The wind is somewhat cyclical, but the cycle period is very long..
[2013/05/16 15:28]  Glyph Graves: yes ... I have a visual display
[2013/05/16 15:28]  Glyph Graves: spent a few hours
[2013/05/16 15:28]  Maestro Linden: Whirly: right, wind was intentionally change a few months ago
[2013/05/16 15:29]  Glyph Graves: its not a cyclyic thing the differnce has benn there over the last few weeks Ive been looking at it
[2013/05/16 15:29]  Whirly Fizzle: 13.02.08.270166 "Less frequent wind variation "
[2013/05/16 15:29]  Glyph Graves: the dramatic drop in windspee broke a piece of mine
[2013/05/16 15:30]  Maestro Linden: Huh, so you're saying the difference is based on channel name instead of version number?
[2013/05/16 15:30]  Glyph Graves: yes I know there is no variation on blue steel across the sim.. it flips uniformly across the whole sim
[2013/05/16 15:30]  And all I got was this lousy DN (tankmaster.finesmith): whats up with simon today? he keeps joining and leaving the region :P
[2013/05/16 15:30]  Glyph Graves: yes its a channel difference
[2013/05/16 15:31]  VoidPointer Linden: perhaps a script is generating a fake wind in the place you're testing?
[2013/05/16 15:31]  Maestro Linden: Are you sure that there's no external factor such as local position in the sim that you meansure wind velocity in?
[2013/05/16 15:31]  VoidPointer Linden: (not sure that's possible...but it's an idea)
[2013/05/16 15:31]  Glyph Graves: ? it usese llwind
[2013/05/16 15:32]  Glyph Graves: it samples the sim at 100 different locations
[2013/05/16 15:32]  Maestro Linden: Well, it's worth a Jira if you have the scripts handy to demonstrate the difference
[2013/05/16 15:33]  Glyph Graves: yes I can work up something
[2013/05/16 15:33]  Maestro Linden: I would probably run it for a few hours in the main channel sandbox, and see if it's any different in the bluesteel RC sandbox. I would probably have both of them sample the wind at <128,128,30> or something..
[2013/05/16 15:34]  Glyph Graves: also the slownest of the wind overall has borked some of my content .. was the saving in bandwidth really worth it?
[2013/05/16 15:34]  arton Rotaru: cpu cycles
[2013/05/16 15:34]  Glyph Graves: Ill do an overal euclidian distance
[2013/05/16 15:35]  Glyph Graves: ok was it significant ?
[2013/05/16 15:35]  arton Rotaru: guess not ^^
[2013/05/16 15:35]  Glyph Graves: its broke this http://nwn.blogs.com/nwn/2011/05/glyph-graves-mesmerizing-and-venerable-wind-sculpture.html
[2013/05/16 15:35]  Glyph Graves: which Im not very happy about
[2013/05/16 15:36]  Marcel Rydell: Is the fmod.log file is a known bug ? it appears in the directory of the exported dae mesh...
[2013/05/16 15:36]  Whirly Fizzle: This brok in feb when the wind changed?
[2013/05/16 15:36]  Whirly Fizzle: *boke
[2013/05/16 15:36]  Jonathan Yap: Fmod is the sound library
[2013/05/16 15:36]  Glyph Graves: yes
[2013/05/16 15:36]  Whirly Fizzle: OMG broke grrrr
[2013/05/16 15:37]  Glyph Graves: they just end up hanginf most of the time playing teh sam note
[2013/05/16 15:37]  Glyph Graves: same colour
[2013/05/16 15:37]  arton Rotaru: make your own wind
[2013/05/16 15:37]  Maestro Linden: Hm, I can't immediately find a jira about a stray fmod log file. The viewer team may know about it, though..
[2013/05/16 15:37]  Whirly Fizzle: I guess this is the same complaint as https://jira.secondlife.com/browse/BUG-1775 then? (Feature Request: return SL wind behavior to previous, more chaotic style )
[2013/05/16 15:37]  Glyph Graves: the wind was oneof the few environmental charactteristics of sl you could do something with
[2013/05/16 15:38]  arton Rotaru: true, I use it as well for some water toys
[2013/05/16 15:38]  Glyph Graves: ah thanks I looked but couldnt find anything
[2013/05/16 15:38]  arton Rotaru: drifting inflatable mattress
[2013/05/16 15:38]  arton Rotaru: good thing about the wind is, all mattresses drift in the same direction
[2013/05/16 15:39]  Glyph Graves: Ill work up some code to show the difference between the two channels for a jira ..
[2013/05/16 15:39]  Glyph Graves: but Im not the only one whos works been broken by teh change
[2013/05/16 15:39]  Maestro Linden: Okay, sounds good
[2013/05/16 15:40]  Motor Loon: I'm sure lots of content is in the works or already out that relies on the new wind too though...
[2013/05/16 15:41]  Glyph Graves: was it announced before it was changed?
[2013/05/16 15:41]  arton Rotaru: yep
[2013/05/16 15:41]  Kennylex Luckless: I has to ask, has you talked about the crash bug Ansi found?
[2013/05/16 15:41]  Lucia Nightfire: yes, kenny
[2013/05/16 15:41]  Lucia Nightfire: its a known bug beign looking at
[2013/05/16 15:41]  Glyph Graves: sigh.. can I ask where ?
[2013/05/16 15:41]  Jenna Felton: talking about jiira, i filled a report, the https://jira.secondlife.com/browse/BUG-2593 and i am sure i not changed anything after that, and the Activity tab says that i have updated the description. Why isit so?
[2013/05/16 15:41]  arton Rotaru: andrew talked about it in some user groups
[2013/05/16 15:41]  Kennylex Luckless: Okay, it was a bit scary.
[2013/05/16 15:42]  Jenna Felton: (ok after Glyph)
[2013/05/16 15:42]  Glyph Graves: hmmm not likly to get broad coverage then
[2013/05/16 15:42]  arton Rotaru: it might be mentioned as well in the server release notes, not sure
[2013/05/16 15:42]  Glyph Graves: after the fact
[2013/05/16 15:42]  Maestro Linden: Yes, and it was in RC for a few weeks before it went out everywhere: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/13#13.01.17.269162
[2013/05/16 15:42]  arton Rotaru: yeah
[2013/05/16 15:43]  Glyph Graves: guess ll have to start reading them religiously then
[2013/05/16 15:43]  arton Rotaru: indeed
[2013/05/16 15:43]  Lucia Nightfire: so where are we on current projects, like ssa and materials etc
[2013/05/16 15:44]  Lucia Nightfire: and them particles, lol
[2013/05/16 15:44]  arton Rotaru: yeah ribbons
[2013/05/16 15:44]  Maestro Linden: server-side baking you mean?
[2013/05/16 15:44]  And all I got was this lousy DN (tankmaster.finesmith): its no longer called that
[2013/05/16 15:45]  Lucia Nightfire: for one, ya
[2013/05/16 15:45]  Motor Loon: wonder if those new particles will be useful to make "ropes" an stuff like that
[2013/05/16 15:45]  And all I got was this lousy DN (tankmaster.finesmith): its Server Side Apperence now :P
[2013/05/16 15:45]  Maestro Linden: I lost track of where the new ribbon particle effects are in the viewer development pipeline,
[2013/05/16 15:45]  Lucia Nightfire: probably Motor
[2013/05/16 15:45]  And all I got was this lousy DN (tankmaster.finesmith): cus it deals with more than just baking
[2013/05/16 15:45]  Maestro Linden: they've been around in a development branch, but I'm not sure if they're in the beta viewer yet
[2013/05/16 15:45]  Lucia Nightfire: I was thinking nyan cat trails, lolcat trails, light cycle walls, and Akira taillights personally, heh
[2013/05/16 15:46]  Tiberious Neruda: /me sighs
[2013/05/16 15:46]  Tiberious Neruda: well, I know Materials has problems on rigged meshes...
[2013/05/16 15:46]  Maestro Linden: the materials viewer is coming along; there are project viewer updates once or twice a week
[2013/05/16 15:46]  Rex Cronon: now everybody will wear a nyan cat tail:)
[2013/05/16 15:46]  Jenna Felton: imagine a walkman worn in the one hand and ear phones worn on ears and the wire is .. bouncing
[2013/05/16 15:46]  arton Rotaru: or three times a day ^^
[2013/05/16 15:46]  VoidPointer Linden: /me wants ribbon particles trailing each bat
[2013/05/16 15:47]  Tiberious Neruda: set something to alpha masking and wear it (if it's rigged), and that material looks completly opaque
[2013/05/16 15:47]  Whirly Fizzle: (For jenna, the JIRA just lists it as "updated the description of" but that was actually from when you filed it)
[2013/05/16 15:47]  Lucia Nightfire: *longcat, sorry, heh
[2013/05/16 15:47]  Margithe: i think the first implementation will be collar leashes ;)
[2013/05/16 15:47]  Duckie Dickins: you mean an ipod right? :D
[2013/05/16 15:47]  Kennylex Luckless: I think a auto ban function for Nya Cat would be better.
[2013/05/16 15:47]  Jenna Felton: ah, thank you Whirly
[2013/05/16 15:47]  Tiberious Neruda: Spin Dash trails?
[2013/05/16 15:47]  Jenna Felton: anything that has ear phones on it Duckie :)
[2013/05/16 15:48]  And all I got was this lousy DN (tankmaster.finesmith): there is no more viewer-dev repo :P
[2013/05/16 15:48]  Tiberious Neruda: or would that be light dash?
[2013/05/16 15:48]  arton Rotaru: I have some odd ghost framing with the materials viewer and llTargetOmega
[2013/05/16 15:48]  Maestro Linden: Tiberious, is there a Jira associated with that?
[2013/05/16 15:50]  Tiberious Neruda: doesn't look like it
[2013/05/16 15:50]  Yuzuru (yuzuru.jewell): I think arton's issue have also LL's 3.5.1 viewer. It is from pipeline of shadows.
[2013/05/16 15:51]  arton Rotaru: nah, it's only when I focus the cam on the wheel
[2013/05/16 15:51]  Maestro Linden: Ah, camera stutter when you focus on a spinning llTargetOmega() object?
[2013/05/16 15:51]  Yuzuru (yuzuru.jewell): It rotates blinking now.
[2013/05/16 15:51]  arton Rotaru: yes
[2013/05/16 15:51]  Lucia Nightfire: I see it too, heh
[2013/05/16 15:51]  Yuzuru (yuzuru.jewell): only focusing?
[2013/05/16 15:52]  arton Rotaru: well, it's like a ghost frame showing
[2013/05/16 15:52]  Tiberious Neruda: but visually, the effect is the same as MATBUG-42, just on a rigged mesh
[2013/05/16 15:52]  Lucia Nightfire: looks like one frame is the stationary object, the next is the new rotation
[2013/05/16 15:52]  Lucia Nightfire: and repeat
[2013/05/16 15:52]  Yuzuru (yuzuru.jewell): Does it have alpha texture?
[2013/05/16 15:52]  Tiberious Neruda: and it happens even with Deferred Rendering on
[2013/05/16 15:53]  arton Rotaru: yep
[2013/05/16 15:53]  arton Rotaru: alpha
[2013/05/16 15:53]  Yuzuru (yuzuru.jewell): not rotating?
[2013/05/16 15:53]  Maestro Linden: so it's specific to alpha-blended textures?
[2013/05/16 15:53]  arton Rotaru: not texture animation, just targetOmega
[2013/05/16 15:53]  Tiberious Neruda: Maestro: which?
[2013/05/16 15:53]  arton Rotaru: not sure, but I guess not
[2013/05/16 15:53]  Lucia Nightfire: nvm, theres oscillation in there, heh
[2013/05/16 15:53]  Whirly Fizzle: Is the rotating flicker issue like this? http://www.screencast.com/t/n5szpPnTB3nV
[2013/05/16 15:54]  Yuzuru (yuzuru.jewell): It is just what I see on LL 3.5.1 viewer.
[2013/05/16 15:54]  arton Rotaru: hm nope
[2013/05/16 15:55]  Maestro Linden: Maybe I'm getting crosstalk; you said that object spinning with llTargetOmega() appear like MATBUG-42 (fully opaque) when you focus your camera on them?
[2013/05/16 15:55]  arton Rotaru: I just see it very stuttering
[2013/05/16 15:55]  Duckie Dickins: i see it too
[2013/05/16 15:55]  arton Rotaru: nope, that was another issue I think, from Tib
[2013/05/16 15:55]  YuNi Workout Bench2 (1.1): whispers: Add all 3 weights to your outfit. They will only be visible for the suiting workouts
[2013/05/16 15:55]  Lucia Nightfire: I see it whether opaque or not
[2013/05/16 15:56]  Duckie Dickins: even the wood textured one studders
[2013/05/16 15:56]  arton Rotaru: only when focusing the cam on the object
[2013/05/16 15:56]  Maestro Linden: which viewers are you using?
[2013/05/16 15:56]  Tiberious Neruda: gah... crashed
[2013/05/16 15:56]  arton Rotaru: if you focus on the ground it rotates smooth
[2013/05/16 15:56]  Duckie Dickins: I'm using 3.5.1
[2013/05/16 15:56]  Maestro Linden: oh ok
[2013/05/16 15:56]  Yuzuru (yuzuru.jewell): What I saw doesn't have alpha and opaque.
[2013/05/16 15:56]  arton Rotaru: Second Life 3.5.3 (276007) May 16 2013 18:16:26 (Second Life Project Materials)
[2013/05/16 15:56]  Lucia Nightfire: its off an on too when changing focus on different parts of teh rim/tire
[2013/05/16 15:56]  Maestro Linden: I see the stuttering in 3.5.1 release
[2013/05/16 15:56]  arton Rotaru: but it was like that in all Mat viewers so far
[2013/05/16 15:57]  Tiberious Neruda: ack!
[2013/05/16 15:57]  arton Rotaru: ok, maybe it's not even Mat viewer related then^^
[2013/05/16 15:57]  Tiberious Neruda: BRB
[2013/05/16 15:57]  Tiberious Neruda: again
[2013/05/16 15:57]  Tiberious Neruda: bad connection
[2013/05/16 15:57]  arton Rotaru: looks pretty bad actually
[2013/05/16 15:58]  M Tester (maestro.tester): hm, 'Second Life 3.5.3 (276065) May 16 2013 20:33:28 (Second Life Project Materials)' here. I see the same stuttering effect when focusing on the wheels, but do not see the wheel on the right become fully opaque at any point
[2013/05/16 15:58]  Tiberious Neruda: much better
[2013/05/16 15:58]  arton Rotaru: nope, no alpha issue there
[2013/05/16 15:58]  Whirly Fizzle: I see it stuttering on Firestorm
[2013/05/16 15:59]  arton Rotaru: that was Tiberius issue with rigged mesh I guess
[2013/05/16 15:59]  Tiberious Neruda: hm?
[2013/05/16 15:59]  Margithe: i see it running smooth...
[2013/05/16 15:59]  M Tester (maestro.tester): Since it also happens in the release viewer, I think we can call this unrelated to materials..
[2013/05/16 15:59]  M Tester (maestro.tester): oh
[2013/05/16 15:59]  Duckie Dickins: focus your cam on the wheel
[2013/05/16 15:59]  arton Rotaru: or maybe not, lost track as well ^^
[2013/05/16 15:59]  Margithe: i did. I have an older firestorm though
[2013/05/16 15:59]  arton Rotaru: yep
[2013/05/16 15:59]  Whirly Fizzle: Um on tip
[2013/05/16 15:59]  Whirly Fizzle: *Im
[2013/05/16 15:59]  arton Rotaru: just noticed it while playing with the wheel
[2013/05/16 15:59]  STAR: Hello, Avatar!
[2013/05/16 16:00]  Duckie Dickins: yep..looks fine if I don't focus the cam on it..
[2013/05/16 16:00]  Whirly Fizzle: You see it stutter Tank?
[2013/05/16 16:00]  Margithe: Firestorm 4.3.1 (31155) doesn't show the wheel stuttering.
[2013/05/16 16:00]  M Tester (maestro.tester): the normal maps do make it pretty, though
[2013/05/16 16:00]  Whirly Fizzle: Ill bet 4.4.0 does
[2013/05/16 16:00]  arton Rotaru: yup
[2013/05/16 16:00]  And all I got was this lousy DN (tankmaster.finesmith): i see the studdering also
[2013/05/16 16:00]  Whirly Fizzle: You on tip?
[2013/05/16 16:00]  And all I got was this lousy DN (tankmaster.finesmith): its suddle, but noticable if your looking for it
[2013/05/16 16:00]  Tiberious Neruda: my framerate is too low to tell
[2013/05/16 16:01]  Nal (nalates.urriah): I'm in 3.5.2 (275470) Materials and it stutters
[2013/05/16 16:01]  Lucia Nightfire: I'm on the 4.4.0 release and see it
[2013/05/16 16:01]  And all I got was this lousy DN (tankmaster.finesmith): if not, just a few changesets behind tip
[2013/05/16 16:01]  Duckie Dickins: the cube doesn't studder for me
[2013/05/16 16:01]  And all I got was this lousy DN (tankmaster.finesmith): me neither
[2013/05/16 16:02]  arton Rotaru: it's hard to see on the cube
[2013/05/16 16:02]  Whirly Fizzle: 4.3.0 Firestorm where no stutter is 3.3.3 codebase. Doesnt narrow it down much heh
[2013/05/16 16:02]  Yuzuru (yuzuru.jewell): I can't find the issue here..
[2013/05/16 16:02]  Rex Cronon: i g2g. tc everyboyd and have a ice day:)
[2013/05/16 16:02]  Blake Burger: fine over here 3.5.1 (mac os)
[2013/05/16 16:02]  Yuzuru (yuzuru.jewell): same prim but different script
[2013/05/16 16:02]  And all I got was this lousy DN (tankmaster.finesmith): tc rex
[2013/05/16 16:02]  Rex Cronon: everybody*
[2013/05/16 16:02]  Margithe: Sorry, i don't update too often >.<
[2013/05/16 16:02]  Rex Cronon: :)
[2013/05/16 16:02]  Maestro Linden: Me too, I have to get back to these JSON issues
[2013/05/16 16:02]  And all I got was this lousy DN (tankmaster.finesmith): youll need to update when SSA arives
[2013/05/16 16:02]  Maestro Linden: thanks for coming, everybody!
[2013/05/16 16:03]  Whirly Fizzle: Thanks Lindens :)
[2013/05/16 16:03]  VoidPointer Linden: have a great week!
[2013/05/16 16:03]  Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2013/05/16 16:03]  Blake Burger: cya everyone.
[2013/05/16 16:03]  Blake Burger: * Bye *
[2013/05/16 16:03]  fuse McGinnis: bye and thanks
[2013/05/16 16:03]  Margithe: See you guys on tuesday, bye!
[2013/05/16 16:03]  Tiberious Neruda: this mesh I'm wearing now would make a perfect test for the alpha masking bug...
[2013/05/16 16:03]  arton Rotaru: thx for the meeting
[2013/05/16 16:03]  Nal (nalates.urriah): Thx, bye