Difference between revisions of "Business Articles"

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==2009==
==2009==
*[http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009

Revision as of 14:51, 8 December 2009

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