Difference between revisions of "CHARACTER TYPE A"

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m (added reference to CHARACTER_TYPE)
(Added the path_update event to the relevant events.)
 
Line 12: Line 12:
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_NONE}}|3={{#var:comment}}}}
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_NONE}}|3={{#var:comment}}}}
|functions
|functions
|events
|events=[[path_update]]
|cat1=Pathfinding
|cat1=Pathfinding
|cat2
|cat2

Latest revision as of 02:50, 16 October 2012

Template:LSL Constant/Pathfinding Character

Description

Constant: integer CHARACTER_TYPE_A = 0;

The integer constant CHARACTER_TYPE_A has the value 0

Used for character types that you prefer move in a way consistent with humanoids.

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Signature

integer CHARACTER_TYPE_A = 0;