Difference between revisions of "Category:LSL Color"

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m (<lsl> example & snippet)
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}}{{#vardefine:helpers|
}}{{#vardefine:helpers|
===Useful functions for storing/retrieving color and alpha values to/from integers===
===Useful functions for storing/retrieving color and alpha values to/from integers===
<pre>
<lsl>
integer ColorAlphatoRGBA(vector color, float alpha) {
integer ColorAlphatoRGBA(vector color, float alpha) {
return (((integer)(alpha * 255.0) & 0xFF) << 24) |
return (((integer)(alpha * 255.0) & 0xFF) << 24) |
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float RGBAtoAlpha(integer rgba) {
float RGBAtoAlpha(integer rgba) {
return ((rgba >> 24) & 0xFF) / 255.0;
return ((rgba >> 24) & 0xFF) / 255.0;
}</pre>
}</lsl>
}}{{#vardefine:examples|
}}{{#vardefine:examples|
<pre>
<lsl>
vector white = <1.0, 1.0, 1.0>;
vector white = <1.0, 1.0, 1.0>;
vector grey = <0.5, 0.5, 0.5>;
vector grey = <0.5, 0.5, 0.5>;
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</pre>
</lsl>
}}{{LSL Generic}}{{LSLC|Face|Color}}
}}{{LSL Generic}}{{LSLC|Face|Color}}
{{LSLC|}}
{{LSLC|}}

Revision as of 17:47, 31 December 2007

Color in LSL

Color in LSL

LSL has its own special format for color. LSL uses a vector to store color. Unlike traditional RGB where each channel is 0 -> 255, LSL's color channels are 0 -> 1.

Format: <R, G, B>

• float x Red value [0, 1]
• float y Green value [0, 1]
• float z Blue value [0, 1]

Examples

<lsl> vector white = <1.0, 1.0, 1.0>; vector grey = <0.5, 0.5, 0.5>; vector black = <0.0, 0.0, 0.0>; vector red = <1.0, 0.0, 0.0>; vector green = <0.0, 1.0, 0.0>; vector blue = <0.0, 0.0, 1.0>; vector yellow = <1.0, 1.0, 0.0>; vector cyan = <0.0, 1.0, 1.0>; vector magenta = <1.0, 0.0, 1.0>;


</lsl>

Useful Snippets

Useful functions for storing/retrieving color and alpha values to/from integers

<lsl> integer ColorAlphatoRGBA(vector color, float alpha) { return (((integer)(alpha * 255.0) & 0xFF) << 24)