Difference between revisions of "Category:LSL Color"

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}}{{#vardefine:helpers|
}}{{#vardefine:helpers|
===Useful functions for storing/retrieving color and alpha values to/from integers===
===Useful functions for storing/retrieving color and alpha values to/from integers===
<lsl>
<lsl>integer ColorAlphatoRGBA(vector color, float alpha) {
integer ColorAlphatoRGBA(vector color, float alpha) {
return (((integer)(alpha * 255.0) & 0xFF) << 24) |
return (((integer)(alpha * 255.0) & 0xFF) << 24) |
(((integer)(color.x * 255.0) & 0xFF) << 16) |
(((integer)(color.x * 255.0) & 0xFF) << 16) |
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}</lsl>
}</lsl>
}}{{#vardefine:examples|
}}{{#vardefine:examples|
<lsl>
<lsl>vector white = <1.0, 1.0, 1.0>;
vector white = <1.0, 1.0, 1.0>;
vector grey = <0.5, 0.5, 0.5>;
vector grey = <0.5, 0.5, 0.5>;
vector black = <0.0, 0.0, 0.0>;
vector black = <0.0, 0.0, 0.0>;
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vector yellow = <1.0, 1.0, 0.0>;
vector yellow = <1.0, 1.0, 0.0>;
vector cyan = <0.0, 1.0, 1.0>;
vector cyan = <0.0, 1.0, 1.0>;
vector magenta = <1.0, 0.0, 1.0>;
vector magenta = <1.0, 0.0, 1.0>;</lsl>
 
 
</lsl>
}}{{LSL Generic}}{{LSLC|Face|Color}}
}}{{LSL Generic}}{{LSLC|Face|Color}}
{{LSLC|}}
{{LSLC|}}

Revision as of 18:45, 26 February 2008

Color in LSL

Color in LSL

LSL has its own special format for color. LSL uses a vector to store color. Unlike traditional RGB where each channel is 0 -> 255, LSL's color channels are 0 -> 1.

Format: <R, G, B>

• float x Red value [0, 1]
• float y Green value [0, 1]
• float z Blue value [0, 1]

Examples

<lsl>vector white = <1.0, 1.0, 1.0>; vector grey = <0.5, 0.5, 0.5>; vector black = <0.0, 0.0, 0.0>; vector red = <1.0, 0.0, 0.0>; vector green = <0.0, 1.0, 0.0>; vector blue = <0.0, 0.0, 1.0>; vector yellow = <1.0, 1.0, 0.0>; vector cyan = <0.0, 1.0, 1.0>; vector magenta = <1.0, 0.0, 1.0>;</lsl>

Useful Snippets

Useful functions for storing/retrieving color and alpha values to/from integers

<lsl>integer ColorAlphatoRGBA(vector color, float alpha) { return (((integer)(alpha * 255.0) & 0xFF) << 24)