Category:LSL Integer
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Integers
The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647 (that is 0x80000000 to 0x7FFFFFFF in hex). Integers are whole numbers. The fractional datatype is the float.
DEBUG_CHANNEL can be used as a constant for the maximum integer (for that is the value it is defined as).
Examples
All of the following are integers:
integer firstInt = 5512623;
integer secondInt = ACTIVE;
integer thirdInt = 0x61EC1A;
integer fourthInt = -160693;
The following are NOT integers, use float for them:
integer decimalValue = 125.2; // ERROR : Type mismatch -- Integer literals can't have a decimal.
integer bigValue = 3147483647; // An undocumented way to say -1,147,483,649 // Integer literals can't be larger than 2,147,483,647.
integer biggerValue = 10123456789; // An undocumented way to say -1 // Integer literals can't be larger than 2,147,483,647.
The following function can be used to determine whether a string of characters consists only of integers. This can be important if you need to know that a user has entered a valid integer in chat or a textbox, for example.
integer IsInteger(string var)
{
integer i;
for (i=0;i<llStringLength(var);++i)
{
if(!~llListFindList(["1","2","3","4","5","6","7","8","9","0"],[llGetSubString(var,i,i)]))
{
return FALSE;
}
}
return TRUE;
}
Here's a simpler solution for strings containing positive or negative decimal integers (values from −2147483648 and 2147483647 written without + sign, leading zeros, or thousands separators ',' ). Omei Qunhua.
if ( (string) ( (integer) data) == data)
llOwnerSay("'" + data + "' contains a valid integer");
The following examples will validate that a string contains only the characters 0 though 9. Omei Qunhua.
a) Example for a string of length 5
StringOf5Dec(string test)
{
return ( (integer) ("1" + test) >= 100000);
}
b) Example for a string of length 1 through 9
VarStringIsDecimal(string test)
{
integer limit = (integer) llPow(10.0, llStringLength(test) );
return ( (integer) ("1" + test) >= limit);
}
This function should validate any decimal integer, with or without signs or leading zeroes, and with leading/trailing space but does not accept thousands separators. (Phil Metalhead)
integer uIsInteger(string input)
{
input = llStringTrim(input,STRING_TRIM); // remove leading/trailing whitespace
// "+123" is a valid integer string but would otherwise fail, so strip leading "+" if it's there
if (llGetSubString(input,0,0) == "+") input = llGetSubString(input,1,-1);
return ((string)((integer)input) == input);
}
Test cases for the above function (click "Expand" link on the right side of the page):
///////////////
// Returns 1 // (leading and trailing whitespace)
2352316
///////////////
// Returns 1 // (leading "+")
+151613662
///////////////
// Returns 1 // (negative number)
-263163626
///////////////
// Returns 1 // (largest positive integer)
2147483647
///////////////
// Returns 1 // (largest negative integer)
-2147483648
///////////////
// Returns 1 // (largest positive integer with leading and trailing whitespace, and leading "+")
+2147483647
///////////////
// Returns 0 // (contains letters)
161362stuff
///////////////
// Returns 0 // (number is a float, not an integer -- contains "." in string)
123.4
///////////////
// Returns 0 // (whitespace in middle of string)
2347
9089
///////////////
// Returns 0 // (contains thousands separator ",")
844,241
// Returns 0 // ("+" in middle of string)
2378+87668
///////////////
// Returns 0 // ("-" in middle of string)
3462098-12
// Returns 0 // (number > 2147483647)
2147483648
///////////////
// Returns 0 // (number < -2147483648)
-2147483649
///////////////
Further Reading
For a more extensive coverage of integers, including the different ways they are used in LSL, see LSL in Focus: Integers.
Subcategories
This category has the following 19 subcategories, out of 19 total.
I
Pages in category "LSL Integer"
The following 200 pages are in this category, out of 658 total.
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- PRIM BUMP CHECKER
- PRIM BUMP CONCRETE
- PRIM BUMP DARK
- PRIM BUMP DISKS
- PRIM BUMP GRAVEL
- PRIM BUMP LARGETILE
- PRIM BUMP NONE
- PRIM BUMP SHINY
- PRIM BUMP SIDING
- PRIM BUMP STONE
- PRIM BUMP STUCCO
- PRIM BUMP SUCTION
- PRIM BUMP TILE
- PRIM BUMP WEAVE
- PRIM BUMP WOOD
- PRIM CLICK ACTION
- PRIM COLOR
- PRIM DAMAGE
- PRIM DESC
- PRIM FLEXIBLE
- PRIM FULLBRIGHT
- PRIM GLOW
- PRIM GLTF ALPHA MODE BLEND
- PRIM GLTF ALPHA MODE MASK
- PRIM GLTF ALPHA MODE OPAQUE
- PRIM GLTF BASE COLOR
- PRIM GLTF EMISSIVE
- PRIM GLTF METALLIC ROUGHNESS
- PRIM GLTF NORMAL
- PRIM HEALTH
- PRIM HOLE CIRCLE
- PRIM HOLE DEFAULT
- PRIM HOLE SQUARE
- PRIM HOLE TRIANGLE
- PRIM LINK TARGET
- PRIM MATERIAL
- PRIM MATERIAL FLESH
- PRIM MATERIAL GLASS
- PRIM MATERIAL LIGHT
- PRIM MATERIAL METAL
- PRIM MATERIAL PLASTIC
- PRIM MATERIAL RUBBER
- PRIM MATERIAL STONE
- PRIM MATERIAL WOOD
- PRIM MEDIA ALT IMAGE ENABLE
- PRIM MEDIA AUTO LOOP
- PRIM MEDIA AUTO PLAY
- PRIM MEDIA AUTO SCALE
- PRIM MEDIA AUTO ZOOM
- PRIM MEDIA CURRENT URL
- PRIM MEDIA FIRST CLICK INTERACT
- PRIM MEDIA HEIGHT PIXELS
- PRIM MEDIA HOME URL
- PRIM MEDIA PERMS CONTROL
- PRIM MEDIA PERMS INTERACT
- PRIM MEDIA PERM ANYONE
- PRIM MEDIA PERM GROUP
- PRIM MEDIA PERM NONE
- PRIM MEDIA PERM OWNER
- PRIM MEDIA WHITELIST
- PRIM MEDIA WHITELIST ENABLE
- PRIM MEDIA WIDTH PIXELS
- PRIM NAME
- PRIM NORMAL
- PRIM OMEGA
- PRIM PHANTOM
- PRIM PHYSICS
- PRIM PHYSICS SHAPE CONVEX
- PRIM PHYSICS SHAPE NONE
- PRIM PHYSICS SHAPE PRIM
- PRIM PHYSICS SHAPE TYPE
- PRIM POINT LIGHT
- PRIM POSITION
- PRIM POS LOCAL
- PRIM PROJECTOR
- PRIM REFLECTION PROBE
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- PRIM REFLECTION PROBE DYNAMIC
- PRIM REFLECTION PROBE MIRROR
- PRIM RENDER MATERIAL
- PRIM ROTATION
- PRIM ROT LOCAL
- PRIM SCRIPTED SIT ONLY
- PRIM SCULPT FLAG ANIMESH
- PRIM SCULPT FLAG INVERT
- PRIM SCULPT FLAG MIRROR
- PRIM SCULPT TYPE CYLINDER
- PRIM SCULPT TYPE MASK
- PRIM SCULPT TYPE MESH
- PRIM SCULPT TYPE PLANE
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- PRIM SCULPT TYPE TORUS
- PRIM SHINY HIGH
- PRIM SHINY LOW
- PRIM SHINY MEDIUM
- PRIM SHINY NONE
- PRIM SIT TARGET
- PRIM SIZE
- PRIM SLICE
- PRIM SPECULAR
- PRIM TEMP ON REZ
- PRIM TEXGEN
- PRIM TEXGEN DEFAULT
- PRIM TEXGEN PLANAR
- PRIM TEXT
- PRIM TEXTURE
- PRIM TYPE
- PRIM TYPE BOX
- PRIM TYPE CYLINDER
- PRIM TYPE PRISM
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- PRIM TYPE SPHERE
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- PRIM TYPE TUBE
- PROFILE NONE
- PROFILE SCRIPT MEMORY
- PUBLIC CHANNEL
R
- RCERR CAST TIME EXCEEDED
- RCERR SIM PERF LOW
- RCERR UNKNOWN
- RC DATA FLAGS
- RC DETECT PHANTOM
- RC GET LINK NUM
- RC GET NORMAL
- RC GET ROOT KEY
- RC MAX HITS
- RC REJECT AGENTS
- RC REJECT LAND
- RC REJECT NONPHYSICAL
- RC REJECT PHYSICAL
- RC REJECT TYPES
- REGION FLAG ALLOW DAMAGE
- REGION FLAG ALLOW DIRECT TELEPORT
- REGION FLAG BLOCK FLY
- REGION FLAG BLOCK TERRAFORM
- REGION FLAG DISABLE COLLISIONS
- REGION FLAG DISABLE PHYSICS
- REGION FLAG FIXED SUN
- REGION FLAG RESTRICT PUSHOBJECT
- REGION FLAG SANDBOX
- REMOTE DATA CHANNEL
- REMOTE DATA REPLY
- REMOTE DATA REQUEST
- REVERSE
- REZ DAMAGE
- REZ DAMAGE TYPE
- ROTATE
S
- SCALE
- SCRIPTED
- SIM STAT ACTIVE SCRIPT COUNT
- SIM STAT AGENT COUNT
- SIM STAT AGENT MS
- SIM STAT AGENT UPDATES
- SIM STAT AI MS
- SIM STAT ASSET DOWNLOADS
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- SIM STAT CHILD AGENT COUNT
- SIM STAT FRAME MS
- SIM STAT IMAGE MS
- SIM STAT IO PUMP MS
- SIM STAT NET MS
- SIM STAT OTHER MS
- SIM STAT PACKETS IN
- SIM STAT PACKETS OUT
- SIM STAT PCT CHARS STEPPED
- SIM STAT PHYSICS FPS
- SIM STAT PHYSICS MS
- SIM STAT PHYSICS OTHER MS
- SIM STAT PHYSICS SHAPE MS
- SIM STAT PHYSICS STEP MS
- SIM STAT SCRIPT EPS
- SIM STAT SCRIPT MS
- SIM STAT SCRIPT RUN PCT
- SIM STAT SLEEP MS
- SIM STAT SPARE MS
- SIM STAT UNACKED BYTES
- SMOOTH
- STATUS BLOCK GRAB
- STATUS BLOCK GRAB OBJECT
- STATUS BOUNDS ERROR
- STATUS CAST SHADOWS
- STATUS DIE AT EDGE
- STATUS DIE AT NO ENTRY
- STATUS INTERNAL ERROR
- STATUS MALFORMED PARAMS
- STATUS NOT FOUND
- STATUS NOT SUPPORTED
- STATUS OK
- STATUS PHANTOM
- STATUS PHYSICS
- STATUS RETURN AT EDGE
- STATUS ROTATE X
- STATUS ROTATE Y
- STATUS ROTATE Z
- STATUS SANDBOX
- STATUS TYPE MISMATCH
- STATUS WHITELIST FAILED
- STRING TRIM
- STRING TRIM HEAD