Category:Wizardry and Steamworks
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Tip: Due to licensing disputes, we will not be updating the Second Life wiki anymore. You can find updated information related, but not limited to Second Life, on the Wizardry and Steamworks frequency modulation page. So long and thanks for all the fish! |
If you're here because we get more hits than the main page, savor the essence of Second Life embodied in primsects.
You can find out about us on our About page. Before you use any of information provided by the Wizardry and Steamworks group, it is necessary to read our general disclaimer. For Copyright and attribution of this work, including scripts and the provided documentation, please refer to our copyrights section.
The Incubator may be found at and is a source of un-baked and informal ideas that may later evolve into something else. It can be seen as an open-discussion section in GEP notation. Comments are most welcome on that page!
There are some resources which you can use, such as particle scripts, textures, sounds and animations and can be found on the Wizardry and Steamworks/Resources page.
FUSS: Frequently Used Short Snippets
- Send vector as on rez parameter
- Empty List
- 3-Term Logical Disjunction Using Vectors
- Re-entry Flipping
- ASCII Progress Bar
- Generate Group-Invite Links
- Data Persistency Using Textures
- Fast Texture Caching
- Time Dilation Normed to 10
- Fast Integer Exponentiation
- Xorshift
- TRNG
- Element Selection Based on Weighted Probabilities
- Compute Capping System Delays
- wasSpaceWrap
- Rename Primitives in a Linked Set
- Private Channel Key-Hash
- Endless Menu with Back and Next
- Generic Notecard Reader
- Side-By-Side Dual List Enumeration
- Map Preserving Sort using Quicksort for Strings
- Planar or Grid Distance
- Object Rotate to Face Object
- Propulse an Object towards Target (Artillery)
- Pass Data to a Rezzed Object
- Round-Robin Link-Message Scheduler
- String Reverse
- List Reverse
- XML Stream Parser
- Bioluminescence
- Preserving Sort using Quicksort for Integers Map Preserving Sort using Quicksort for Integers
- RLV: Wearables & Attachment Lists as Strings
- Lock Attachments
- RLV: Rotate Avatar To Face Target
- Key2Number Passed to Rezzed Objects
- Send vector as on rez parameter
- Key2Number Homing Rezzed Object
- Using llSensorRepeat as a Timer
- llSensorRepeat as alarm()
- Data-Passing over States without Global Variables
- wasStaX_GetNodeValue
- wasStaX_SetNodeValue
- Move to Arbitrary Point between Two Points
Scripts
- AnkleLock
- Artillery
- Basic Leash
- Bioluminescence
- Bubble Gum
- Bubble Trapper
- Chromosome Shuffler
- Collaborative Coding
- Dispenser Vendor
- Distributed Primitive Database
- DJ Dedications
- Donut Dance
- Flight Assist
- FPSrand
- Great Wanderer
- Greeter
- Holo Display
- I Got It
- Ice Bullets
- Kira Warp Core Drive
- Limit Vendor
- Linked Primitive Fader
- Raffle
- Giver
- Resize Resize Rename Redescribe
- Memory Module
- Minify
- Template:Minify
- Mood Color Changer
- Online Detector
- Orbitor
- Pay to Strip
- Permanent Primitive URL
- Planar Fibonacci Tiles
- Planar Tile Generator
- Primitive Name Changer
- Profile Generator
- Prowler
- Puppeteer
- Quick Collar
- Quicksort
- Racter
- Rocket Boots
- Intercom
- Jingle
- Short URL Registry
- Self-Destruct Primitive
- Notecard Raffle
- Jump Teleport
- Security Orb
- SIM Status
- Slide Display
- Smile
- Snake Game
- Song Requests
- Spatial Tile Generator
- StAX
- Texture Particle Poofer
- The Stash Bank
- Tipjar
- Touch Sound Toggle
- Towncrier
- Trivia
- Visitors
- Volleyball Game
- Wanderer
- WasStaX GetNodeValue
- WasStaX SetNodeValue
- Live Event Timeout
- Sales Agent Tool
- QuickJack
Projects
Articles
Pages in category "Wizardry and Steamworks"
The following 95 pages are in this category, out of 95 total.
L
P
S
W
- Wanderer
- WasStaX GetNodeValue
- WasStaX SetNodeValue
- Wizardry and Steamworks/Full Spectrum Re-Channeling
- Wizardry and Steamworks/GEP Group Identifier Syntax
- Wizardry and Steamworks/Interactive Bacteria
- Wizardry and Steamworks/LSL
- Wizardry and Steamworks/Randomness, Entropy and Statistics
- Wizardry and Steamworks/Resources
- Wizardry and Steamworks/State Machines
- Wizardry and Steamworks/The Incubator
- Wizardry and Steamworks/Viewer Optimizations
- Wizardry and Steamworks:About
- Wizardry and Steamworks:Copyrights
- Wizardry and Steamworks:General disclaimer
Media in category "Wizardry and Steamworks"
The following 83 files are in this category, out of 83 total.
- 3-Input NOR Gate.png 116 × 49; 1 KB
- 3wNNAColor.png 600 × 334; 24 KB
- AnkleLock - Better.png 297 × 324; 43 KB
- AnkleLock.png 298 × 326; 44 KB
- Binary entropy plot.png 558 × 522; 38 KB
- Bioluminescence.png 701 × 986; 94 KB
- CellMatrix.png 600 × 482; 69 KB
- CellNetworkRestingPrimitives.png 600 × 526; 225 KB
- CircleCoords.png 410 × 300; 23 KB
- ClockDriftExact.png 600 × 379; 286 KB
- ClockDriftSecond.png 520 × 333; 217 KB
- Compass.png 179 × 200; 19 KB
- Creative Communism.png 400 × 600; 67 KB
- Cubeoverlay.png 1,160 × 711; 340 KB
- GravityForceStationary.png 150 × 220; 10 KB
- GW wNFA.png 600 × 471; 30 KB
- HoloDisplayOverRezzer.png 972 × 466; 483 KB
- HoloDisplayOverTile.png 903 × 530; 360 KB
- Imprudence 03.png 622 × 512; 104 KB
- Imprudence 08.png 620 × 510; 135 KB
- Imprudence 16.png 622 × 512; 128 KB
- Imprudence 23.png 352 × 217; 20 KB
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- Imprudence 50.png 352 × 217; 21 KB
- Imprudence 53.png 740 × 699; 66 KB
- Imprudence 54.png 610 × 380; 79 KB
- Imprudence 56.png 1,578 × 737; 207 KB
- LlFrandvsFPSrand.png 4,432 × 1,774; 1,004 KB
- LSL3StateDFA.png 468 × 251; 20 KB
- MEI2012CEAS.png 787 × 960; 924 KB
- MEI2012PUBA.png 960 × 720; 914 KB
- New Orleans Grand Prix.png 867 × 880; 598 KB
- PGSControlNFA.png 726 × 528; 47 KB
- PGSCrossSectionCircle.png 260 × 400; 79 KB
- Primsects.png 1,024 × 1,023; 1.89 MB
- Publication.png 128 × 128; 23 KB
- RakePreview.png 607 × 647; 23 KB
- RamdiskCache.png 615 × 505; 73 KB
- RocketBootsJet.png 670 × 366; 128 KB
- RocketBootsRipples.png 569 × 283; 85 KB
- RollPitchRevA.png 400 × 365; 94 KB
- Samplingsquare.png 934 × 693; 371 KB
- Scaler overview.png 342 × 271; 28 KB
- Secondlife ceas main board.png 984 × 656; 597 KB
- Secondlife ceas reentry events.png 785 × 826; 380 KB
- Secondlife dodecahedron.png 304 × 297; 75 KB
- Secondlife poster ceas.png 2,304 × 3,072; 900 KB
- SIM Status.png 978 × 146; 22 KB
- Sinus.png 800 × 520; 64 KB
- SLCEAS.png 385 × 409; 190 KB
- SphereCoords.png 560 × 447; 87 KB
- Squareoverlay.png 622 × 526; 180 KB
- VBBall.png 795 × 652; 534 KB
- VBCalibrationBad.png 1,213 × 656; 976 KB
- VBCalibrationGood.png 1,115 × 597; 799 KB
- VBFieldLayers.png 1,055 × 732; 743 KB
- VBHuds.png 1,200 × 771; 1.1 MB
- VBHudsSym.png 1,174 × 756; 1.15 MB
- VBMiscComponents.png 929 × 736; 955 KB
- VBOverviewMarked.png 1,676 × 996; 1.93 MB
- WaS - Titles.png 664 × 434; 77 KB
- WaS Kitty Rotates to Face Book.png 1,219 × 612; 679 KB
- WaS Planar Distance Kitty and Book.png 663 × 517; 439 KB
- WaS-logo-landscape.png 1,024 × 1,024; 537 KB
- WNFABasic.png 723 × 398; 42 KB
- Wolframsquare.png 825 × 535; 323 KB