Difference between revisions of "Client sounds"

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Additional sounds defined in the [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llmessage/sound_ids.cpp viewer source], most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.
Additional sounds defined in [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llmessage/sound_ids.cpp sound_ids.cpp], most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.


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See source file for a variety of collision sounds, many unused.
See [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llmessage/sound_ids.cpp sound_ids.cpp] for a variety of collision sounds. Object collision usage in [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/llprimitive/llmaterialtable.cpp llmaterialtable.cpp], avatar usage in [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/newview/llvoavatar.cpp llvoavatar.cpp]


[[Category:LSL_Sound|*{{FULLPAGENAME}}]]
[[Category:LSL_Sound|*{{FULLPAGENAME}}]]

Revision as of 02:16, 31 March 2014

This is a listing of the sounds built into Second Life.

Sound Name UUID Key Description
avatar walk on ground e8af4a28-aa83-4310-a7c4-c047e15ea0df
avatar walk on stone 25a863e8-dc42-4e8a-a357-e76422ace9b5 SND_STONE_RUBBER
avatar walk on metal 8761f73f-6cf9-4186-8aaa-0948ed002db1 SND_METAL_RUBBER
avatar walk on glass 2de4da5a-faf8-46be-bac6-c4d74f1e5767 SND_GLASS_RUBBER
avatar walk on wood 7d1826f4-24c4-4aac-8c2e-eff45df37783 SND_WOOD_RUBBER
avatar walk on flesh 68d62208-e257-4d0c-bbe2-20c9ea9760bb SND_FLESH_RUBBER
avatar walk on plastic 75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2 SND_RUBBER_PLASTIC
avatar walk on rubber 25a863e8-dc42-4e8a-a357-e76422ace9b5 SND_RUBBER_RUBBER
alert ed124764-705d-d497-167a-182cd9fa2e6c bell ting
click 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6
health reduction (female) 219c5d93-6c09-31c5-fb3f-c5fe7495c115
health reduction (male) e057c244-5768-1056-c37e-1537454eeb62
IM session, new incoming 67cc2844-00f3-2b3c-b991-6418d01e1bb7 (2 bells)
IM start c825dfbc-9827-7e02-6507-3713d18916c1
instant message notification 67cc2844-00f3-2b3c-b991-6418d01e1bb7
invalid operation 4174f859-0d3d-c517-c424-72923dc21f65
keyboard loop 5e191c7b-8996-9ced-a177-b2ac32bfea06
money increase 77a018af-098e-c037-51a6-178f05877c6f (coins)
money reduction 104974e3-dfda-428b-99ee-b0d4e748d3a3 (cash register bell)
invalid keystroke 2ca849ba-2885-4bc3-90ef-d4987a5b983a
object collision be582e5d-b123-41a2-a150-454c39e961c8 SND_WOOD_FLESH
object collision 212b6d1e-8d9c-4986-b3aa-f3c6df8d987d (rubber)
object collision d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e (plastic)
object collision 2d8c6f51-149e-4e23-8413-93a379b42b67 (flesh)
object collision 6f00669f-15e0-4793-a63e-c03f62fee43a (wood splintering)
object collision 85cda060-b393-48e6-81c8-2cfdfb275351 (glass break)
object collision d1375446-1c4d-470b-9135-30132433b678 (metal clunk)
object create 3c8fc726-1fd6-862d-fa01-16c5b2568db6 (rattle)
object delete 0cb7b00a-4c10-6948-84de-a93c09af2ba9 (stopped cymbal)
object rez f4a0660f-5446-dea2-80b7-6482a082803c (earthquake rumble)
pie menu appear 8eaed61f-92ff-6485-de83-4dcc938a478e (ding)
pie menu slice highlight d9f73cf8-17b4-6f7a-1565-7951226c305d (different pitch for each slice)
pie menu slice highlight1 f6ba9816-dcaf-f755-7b67-51b31b6233e5
pie menu slice highlight2 7aff2265-d05b-8b72-63c7-dbf96dc2f21f
pie menu slice highlight3 09b2184e-8601-44e2-afbb-ce37434b8ba1
pie menu slice highlight4 bbe4c7fc-7044-b05e-7b89-36924a67593c
pie menu slice highlight5 d166039b-b4f5-c2ec-4911-c85c727b016c
pie menu slice highlight6 242af82b-43c2-9a3b-e108-3b0c7e384981
pie menu slice highlight7 c1f334fb-a5be-8fe7-22b3-29631c21cf0b
snapshot 3d09f582-3851-c0e0-f5ba-277ac5c73fb4
teleport d7a9a565-a013-2a69-797d-5332baa1a947
thunder e95c96a5-293c-bb7a-57ad-ce2e785ad85f
window close 2c346eda-b60c-ab33-1119-b8941916a499 (lower pitch)
window open c80260ba-41fd-8a46-768a-6bf236360e3a
zipper 6cf2be26-90cb-2669-a599-f5ab7698225f


Additional sounds defined in sound_ids.cpp, most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.

name key notes
SND_RIDE 00000000-0000-0000-0000-000000000100 (missing)
SND_SHOT 00000000-0000-0000-0000-000000000101 LindenWorld rifle shot
SND_MORTAR 00000000-0000-0000-0000-000000000102 LindenWorld grenade launch
SND_HIT 00000000-0000-0000-0000-000000000103 LindenWorld rifle hit
SND_EXPLOSION 00000000-0000-0000-0000-000000000104 LindenWorld grenade hit
SND_BOING 00000000-0000-0000-0000-000000000105 LindenWorld object spawn (rez)
SND_OBJECT_CREATE 9f1bc096-3592-411e-9b0b-c447a9ff054c
SND_CHIRP 00000000-0000-0000-0000-000000000106 LindenWorld bird, flying
SND_CHIRP2 828a9526-175b-455d-8af0-0e3c0fb602b2 LindenWorld bird, spooked by user
SND_CHIRP3 f99772d6-1ce6-4a39-a28b-06d26c94c9e3 LindenWorld bird, spooked by object
SND_CHIRP4 54472ca4-7fc9-42cb-b7d5-99ad5b12bd50 LindenWorld bird, chasing other bird
SND_CHIRP5 2929964f-fac5-40d7-9179-2864a8fa9ace LindenWorld bird, hopping
SND_CHIRPDEAD 9abff1d3-863a-4e04-bd83-3834fd7fcff4 LindenWorld bird, shot (male whispering "death")
SND_MUNCH 00000000-0000-0000-0000-000000000107 LindenWorld ator eating bird
SND_PUNCH 00000000-0000-0000-0000-000000000108
SND_SPLASH 00000000-0000-0000-0000-000000000109 collision with LindenWorld physical water
SND_CLICK 00000000-0000-0000-0000-000000000110
SND_WHISTLE ab858f9a-1f44-4d39-9b33-351543d03ccb "come here" whistle
SND_TYPING 5e191c7b-8996-9ced-a177-b2ac32bfea06 used with chat typing animation
SND_ARROW_SHOT 00000000-0000-0000-0000-000000000111
SND_ARROW_THUD 00000000-0000-0000-0000-000000000112
SND_LASER_SHOT 00000000-0000-0000-0000-000000000113
SND_JET_THRUST 67f5e4f0-0534-4d97-bc01-f297648d20e0 LindenWorld Primitar jet pack
SND_SILENCE 00000000-0000-0000-0000-000000000114 Hello darkness, my old friend.
SND_BUBBLES 00000000-0000-0000-0000-000000000115 bubbles from water
SND_WELCOME 00000000-0000-0000-0000-000000000116 female voice "welcome"
SND_SQUISH 00000000-0000-0000-0000-000000000117 same as library popgun shot
SND_SUBPOD 00000000-0000-0000-0000-000000000118 sci fi engine throb
SND_FOOTSTEPS 00000000-0000-0000-0000-000000000119 SND_STEP_LEFT + SND_STEP_RIGHT
SND_STEP_LEFT 00000000-0000-0000-0000-000000000124
SND_STEP_RIGHT 00000000-0000-0000-0000-000000000125
SND_BALL_COLLISION 00000000-0000-0000-0000-000000000120
SND_OOOH_SCARE_ME 00000000-0000-0000-0000-000000000121 female voice "Oo, you scare me."
SND_PAYBACK_TIME 00000000-0000-0000-0000-000000000122 female voice "Payback time."
SND_READY_FOR_BATTLE 00000000-0000-0000-0000-000000000123 female voice "Ready for battle?"

See sound_ids.cpp for a variety of collision sounds. Object collision usage in llmaterialtable.cpp, avatar usage in llvoavatar.cpp