Client sounds
Revision as of 04:33, 31 March 2014 by ObviousAltIsObvious Resident (talk | contribs)
This is a listing of the sounds built into Second Life. Most of these can be customized with UISnd* debug settings.
Sound Name | UUID Key | Description |
---|---|---|
avatar walk on ground | e8af4a28-aa83-4310-a7c4-c047e15ea0df | |
avatar walk on stone | 25a863e8-dc42-4e8a-a357-e76422ace9b5 | SND_STONE_RUBBER |
avatar walk on metal | 8761f73f-6cf9-4186-8aaa-0948ed002db1 | SND_METAL_RUBBER |
avatar walk on glass | 2de4da5a-faf8-46be-bac6-c4d74f1e5767 | SND_GLASS_RUBBER |
avatar walk on wood | 7d1826f4-24c4-4aac-8c2e-eff45df37783 | SND_WOOD_RUBBER |
avatar walk on flesh | 68d62208-e257-4d0c-bbe2-20c9ea9760bb | SND_FLESH_RUBBER |
avatar walk on plastic | 75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2 | SND_RUBBER_PLASTIC |
avatar walk on rubber | 25a863e8-dc42-4e8a-a357-e76422ace9b5 | SND_RUBBER_RUBBER |
alert | ed124764-705d-d497-167a-182cd9fa2e6c | bell ting |
click | 4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6 | |
error | cb58f920-5b52-8a49-b81c-e532adbbe6f1 | (chord) no longer used |
health reduction (female) | 219c5d93-6c09-31c5-fb3f-c5fe7495c115 | |
health reduction (male) | e057c244-5768-1056-c37e-1537454eeb62 | |
IM session, new incoming | 67cc2844-00f3-2b3c-b991-6418d01e1bb7 | (2 bells) |
IM start | c825dfbc-9827-7e02-6507-3713d18916c1 | |
instant message notification | 67cc2844-00f3-2b3c-b991-6418d01e1bb7 | |
invalid operation | 4174f859-0d3d-c517-c424-72923dc21f65 | |
keyboard loop | 5e191c7b-8996-9ced-a177-b2ac32bfea06 | |
money increase | 77a018af-098e-c037-51a6-178f05877c6f | (coins) |
money reduction | 104974e3-dfda-428b-99ee-b0d4e748d3a3 | (cash register bell) |
invalid keystroke | 2ca849ba-2885-4bc3-90ef-d4987a5b983a | |
object collision | be582e5d-b123-41a2-a150-454c39e961c8 | SND_WOOD_FLESH |
object collision | 212b6d1e-8d9c-4986-b3aa-f3c6df8d987d | (rubber) |
object collision | d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e | (plastic) |
object collision | 2d8c6f51-149e-4e23-8413-93a379b42b67 | (flesh) |
object collision | 6f00669f-15e0-4793-a63e-c03f62fee43a | (wood splintering) |
object collision | 85cda060-b393-48e6-81c8-2cfdfb275351 | (glass break) |
object collision | d1375446-1c4d-470b-9135-30132433b678 | (metal clunk) |
object create | 3c8fc726-1fd6-862d-fa01-16c5b2568db6 | (rattle) |
object delete | 0cb7b00a-4c10-6948-84de-a93c09af2ba9 | (stopped cymbal) |
object rez | f4a0660f-5446-dea2-80b7-6482a082803c | (earthquake rumble) |
pie menu appear | 8eaed61f-92ff-6485-de83-4dcc938a478e | (ding) pie effects no longer used in LL viewers |
pie menu slice highlight | d9f73cf8-17b4-6f7a-1565-7951226c305d | (different pitch for each slice) |
pie menu slice highlight1 | f6ba9816-dcaf-f755-7b67-51b31b6233e5 | |
pie menu slice highlight2 | 7aff2265-d05b-8b72-63c7-dbf96dc2f21f | |
pie menu slice highlight3 | 09b2184e-8601-44e2-afbb-ce37434b8ba1 | |
pie menu slice highlight4 | bbe4c7fc-7044-b05e-7b89-36924a67593c | |
pie menu slice highlight5 | d166039b-b4f5-c2ec-4911-c85c727b016c | |
pie menu slice highlight6 | 242af82b-43c2-9a3b-e108-3b0c7e384981 | |
pie menu slice highlight7 | c1f334fb-a5be-8fe7-22b3-29631c21cf0b | |
snapshot | 3d09f582-3851-c0e0-f5ba-277ac5c73fb4 | |
teleport | d7a9a565-a013-2a69-797d-5332baa1a947 | |
thunder | e95c96a5-293c-bb7a-57ad-ce2e785ad85f | |
warning | 449bc80c-91b6-6365-8fd1-95bd91016624 | (ding) no longer used |
window close | 2c346eda-b60c-ab33-1119-b8941916a499 | (lower pitch) |
window open | c80260ba-41fd-8a46-768a-6bf236360e3a | |
appearance animation | 6cf2be26-90cb-2669-a599-f5ab7698225f | (zipper) no longer used |
Additional sounds defined in sound_ids.cpp, most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.
name | key | notes |
---|---|---|
SND_RIDE | 00000000-0000-0000-0000-000000000100 | (missing) |
SND_SHOT | 00000000-0000-0000-0000-000000000101 | LindenWorld rifle shot |
SND_MORTAR | 00000000-0000-0000-0000-000000000102 | LindenWorld grenade launch |
SND_HIT | 00000000-0000-0000-0000-000000000103 | LindenWorld rifle hit |
SND_EXPLOSION | 00000000-0000-0000-0000-000000000104 | LindenWorld grenade hit |
SND_BOING | 00000000-0000-0000-0000-000000000105 | LindenWorld object spawn (rez) |
SND_OBJECT_CREATE | 9f1bc096-3592-411e-9b0b-c447a9ff054c | |
SND_CHIRP | 00000000-0000-0000-0000-000000000106 | LindenWorld bird, flying |
SND_CHIRP2 | 828a9526-175b-455d-8af0-0e3c0fb602b2 | LindenWorld bird, spooked by user |
SND_CHIRP3 | f99772d6-1ce6-4a39-a28b-06d26c94c9e3 | LindenWorld bird, spooked by object |
SND_CHIRP4 | 54472ca4-7fc9-42cb-b7d5-99ad5b12bd50 | LindenWorld bird, chasing other bird |
SND_CHIRP5 | 2929964f-fac5-40d7-9179-2864a8fa9ace | LindenWorld bird, hopping |
SND_CHIRPDEAD | 9abff1d3-863a-4e04-bd83-3834fd7fcff4 | LindenWorld bird, shot (male whispering "death") |
SND_MUNCH | 00000000-0000-0000-0000-000000000107 | LindenWorld ator eating bird |
SND_PUNCH | 00000000-0000-0000-0000-000000000108 | |
SND_SPLASH | 00000000-0000-0000-0000-000000000109 | collision with LindenWorld physical water |
SND_CLICK | 00000000-0000-0000-0000-000000000110 | |
SND_WHISTLE | ab858f9a-1f44-4d39-9b33-351543d03ccb | "come here" whistle |
SND_TYPING | 5e191c7b-8996-9ced-a177-b2ac32bfea06 | used with chat typing animation |
SND_ARROW_SHOT | 00000000-0000-0000-0000-000000000111 | |
SND_ARROW_THUD | 00000000-0000-0000-0000-000000000112 | |
SND_LASER_SHOT | 00000000-0000-0000-0000-000000000113 | |
SND_JET_THRUST | 67f5e4f0-0534-4d97-bc01-f297648d20e0 | LindenWorld Primitar jet pack |
SND_SILENCE | 00000000-0000-0000-0000-000000000114 | Hello darkness, my old friend. |
SND_BUBBLES | 00000000-0000-0000-0000-000000000115 | bubbles from water |
SND_WELCOME | 00000000-0000-0000-0000-000000000116 | female voice "welcome" |
SND_SQUISH | 00000000-0000-0000-0000-000000000117 | same as library popgun shot |
SND_SUBPOD | 00000000-0000-0000-0000-000000000118 | sci fi engine throb |
SND_FOOTSTEPS | 00000000-0000-0000-0000-000000000119 | SND_STEP_LEFT + SND_STEP_RIGHT |
SND_STEP_LEFT | 00000000-0000-0000-0000-000000000124 | |
SND_STEP_RIGHT | 00000000-0000-0000-0000-000000000125 | |
SND_BALL_COLLISION | 00000000-0000-0000-0000-000000000120 | |
SND_OOOH_SCARE_ME | 00000000-0000-0000-0000-000000000121 | female voice "Oo, you scare me." |
SND_PAYBACK_TIME | 00000000-0000-0000-0000-000000000122 | female voice "Payback time." |
SND_READY_FOR_BATTLE | 00000000-0000-0000-0000-000000000123 | female voice "Ready for battle?" |
See sound_ids.cpp for a variety of collision sounds. Object collision usage in llmaterialtable.cpp, avatar usage in llvoavatar.cpp