Content Creation/Scripting User Group/Transcripts/2011 05 23

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List of Speakers

flexi campfire
Kennylex Luckless
Latif Khalifa
Void Singer

Transcript

[09:24] Ima Mechanique (nielarcher): hi Kelly

[09:24] Void Singer: oh look, he IS alive

[09:24] Kallista Arliss (kallista.destiny): So nice of you to join us Kelly

[09:24] tehKellz (kelly.linden): Hi! Sorry for being late. again.

[09:24] Kallista Arliss (kallista.destiny): rofl

[09:25] tehKellz (kelly.linden): If I'm not here please do ping me in IRC.

[09:25] Void Singer: next time I'll ping by email

[09:25] tehKellz (kelly.linden): It usually means I got wrapped up in writing some code and didn't watch the time.

[09:25] Kallista Arliss (kallista.destiny): IRC? where on IRC?

[09:25] tehKellz (kelly.linden): #opensl on efnet I think.

[09:25] Void Singer: in IRC?... well that'd help if we knew what server/channel/username

[09:25] Kallista Arliss (kallista.destiny): thanks

[09:25] tehKellz (kelly.linden): tehKellz

[09:26] Jonathan (jonathan.yap): IRC system Freenode, #opensl channel

[09:26] Ima Mechanique (nielarcher): #opensl@freenode.net

[09:26] tehKellz (kelly.linden): oh. right it is freenode. Thanks.

[09:26] tehKellz (kelly.linden): (I access through a bouncer, I never see the 'real' server name anymore)

[09:26] Void Singer: port?

[09:27] tehKellz (kelly.linden): pretty sure they accept the standard 6667 / 7000

[09:27] Ima Mechanique (nielarcher): irc.freenode.net/6667

[09:27] tehKellz (kelly.linden): SO! How is everyone doing?

[09:28] Void Singer: y not even be human at all

[09:27:28]

[09:28] Ima Mechanique (nielarcher): good, amazed I got here before you ;-)

[09:28] Void Singer: Fawk, couldnt connect, some error bzns (10061)

[09:29] tehKellz (kelly.linden): Ok. "news"

[09:29] Kallista Arliss (kallista.destiny): Brilliant

[09:29] tehKellz (kelly.linden): Mono2 Upgrade spent another week on Snack due to issues promoting a branch last week.

[09:30] tehKellz (kelly.linden): I think it should get a full RC this week. I haven't yet done my normal search through the comms channels for feedback yet though.

[09:30] Void Singer: saw that..... I've been pushing people to test on it

[09:30] tehKellz (kelly.linden): Cool, thank you.

[09:31] Kallista Arliss (kallista.destiny): I'll be bugging the weapons people too.

[09:31] tehKellz (kelly.linden): And thats all I have for news.

[09:31] Kaluura (kaluura.boa): What? No new function to play with?

[09:31] Kaluura (kaluura.boa): :P

[09:32] Kallista Arliss (kallista.destiny): I'm still waiting for llDoWhatIWANT();

[09:32] tehKellz (kelly.linden): Heh.

[09:32] Jonathan (jonathan.yap): Is that associated with llDoUntoOthers(); ?

[09:33] Void Singer: any word on teleport failurebetween SL and RL? =)

[09:33] Ima Mechanique (nielarcher): need the llPrettyPlease() immediately after

[09:33] tehKellz (kelly.linden): :)

[09:34] Kallista Arliss (kallista.destiny): However that is dependant on llReadMyMind(); which I understand is haveing internationalzation problems.

[09:34] tehKellz (kelly.linden): The one I've been noodling over this last week is MEAN_SCRIPT_TIME for llGetObjectDetails

[09:34] Ima Mechanique (nielarcher): lol

[09:34] Void Singer: actually I did have a question in regards to prim drift... I can't remember if I talked to you or andrew about it

[09:34] Kallista Arliss (kallista.destiny): YES?

[09:34] tehKellz (kelly.linden): Andrew would be the one for prim drift.

[09:34] Void Singer: ok

[09:35] Ima Mechanique (nielarcher): is that a way to tell off the object for using too much? ;-)

[09:35] Void Singer: lol... badprim, you are misusing your scripts!

[09:36] Kallista Arliss (kallista.destiny): no that is SMACK_DOWN in llSetPrimitiveParams()

[09:36] tehKellz (kelly.linden): Yeah. Basically a way to surface the improved data in the estate manager Top Scripts tool to more users.

[09:36] Ima Mechanique (nielarcher): excellent

[09:36] Kallista Arliss (kallista.destiny): Brilliant

[09:37] Ima Mechanique (nielarcher): "bad script time, be nice, SHARE..."

[09:37] Kallista Arliss (kallista.destiny): Now all we need is an llGetRealScriptMemory( UUID);

[09:37] Void Singer: I was browsing the wiki recently, and saw an old LSL decision graphic you uploaded... is that still the standard for inclusion

[09:38] Ima Mechanique (nielarcher): Void, got a URL?

[09:38] Void Singer: one sec

[09:39] tehKellz (kelly.linden): It is a very, very rough guide. Meant to frame the discussion and no step in it is absolute.

[09:39] tehKellz (kelly.linden): (There is at least 1 infinite loop in it too)

[09:40] Kallista Arliss (kallista.destiny): lather, rinse, repeat type of loop?

[09:40] tehKellz (kelly.linden): heh yea

[09:40] Ima Mechanique (nielarcher): not infinite loop "iterative process"

[09:41] Void Singer: I can't figure out how to search the image namespace =(

[09:41] tehKellz (kelly.linden): http://wiki.secondlife.com/wiki/User:Ama_Omega/archive

[09:41] Void Singer: I ask because I wanted to ::cough:: bring up PRIM_POS_LOCAL again

[09:42] tehKellz (kelly.linden): That is something we want to do.

[09:42] tehKellz (kelly.linden): I think it passes the checks in the graph.

[09:42] Kaluura (kaluura.boa): PRIM_POS_LOCAL would be really useful...

[09:43] tehKellz (kelly.linden): Yes. It would.

[09:43] Void Singer: than and scripted return functions.... ::whistles innocently::

[09:43] Void Singer: that*

[09:43] Kaluura (kaluura.boa): hehehe

[09:43] tehKellz (kelly.linden): We would probably take the opportunity to make either it or another version that didn't have the 10m limit as well. (especially since you can link things more than 10m now)

[09:44] Void Singer: hmm yes, is that still a factor in the standalone function?

[09:44] tehKellz (kelly.linden): I think so

[09:44] Void Singer: I honestly didn't notice because I avoid it since it means using it in all the child prims

[09:45] Void Singer: which is ugly as sin

[09:46] Kallista Arliss (kallista.destiny): Now that is fashionably late.

[09:46] Void Singer: but relying on the prim not moving to get correct relative positions is more than a little risky

[09:46] Kennylex Luckless: Omg, I did get stuck in griefer boxes near here :-/

[09:47] Void Singer: yes, any one that hasn't reported those already, please do....

[09:48] Kennylex Luckless: I did so at sunday, I do it again, what shall I file them under, "Object littering"?

[09:48] tehKellz (kelly.linden): not on my property is it?

[09:48] Void Singer: I like disturbing the peace or harrasment myself... they seem to get more attention

[09:49] Kallista Arliss (kallista.destiny): Nope

[09:49] Void Singer: no, SW of here mostly Kelly

[09:49] Kallista Arliss (kallista.destiny): to your right front about 200 M

[09:49] Kaluura (kaluura.boa): Must be a disposable account... Must be really stupid to try to grief the Lindens...

[09:49] Kennylex Luckless: NW on "Linden Village Plot".

[09:50] Void Singer: pretty much w through S with a few straglers opposite

[09:51] Kallista Arliss (kallista.destiny): Poof

[09:51] tehKellz (kelly.linden): k cleaned em up I think.

[09:51] Ima Mechanique (nielarcher): hmm, musta been there a while, they show on the map

[09:51] Kallista Arliss (kallista.destiny): The power of tehkellz

[09:51] draconis.neurocam (draconis.neurocam): i found someone who already made the proposal for seeing if a specific avatar key is in a specific group key, just needs to be moved into scr, which i don't have the ability to https://jira.secondlife.com/browse/SVC-2670?

[09:51] flexi campfire: [#SVC-2670] llMatchGroup() - Checks if an object or agent is active in a specified group.

[09:52] Void Singer: I can do that now....

[09:53] draconis.neurocam (draconis.neurocam): I'm sorry i wasnt here earlier, just woke up.

[09:53] tehKellz (kelly.linden): Me too draconis!

[09:53] draconis.neurocam (draconis.neurocam): haha

[09:54] Latif Khalifa: it's too early.

[09:54] Latif Khalifa: this group :P

[09:54] tehKellz (kelly.linden): Actually I woke up before 4 this morning and couldn't get back to sleep.

[09:54] Ima Mechanique (nielarcher): I wasn't even in bed by 4 ;-)

[09:54] Latif Khalifa: hehe

[09:54] Void Singer: newly reminted https://jira.secondlife.com/browse/SCR-79

[09:55] flexi campfire: [#SCR-79] llMatchGroup() - Checks if an object or agent is active in a specified group.

[09:55] Kallista Arliss (kallista.destiny): I used to do that when working on an interesting problem.

[09:55] draconis.neurocam (draconis.neurocam): yay, thank you

[09:55] Latif Khalifa: Kelly,, you will be able to sleep normally in 2-3 years or so :P

[09:55] Ima Mechanique (nielarcher): lol

[09:55] Ima Mechanique (nielarcher): that will last a few months before worrying about them keeps you awake

[09:56] Latif Khalifa: lol

[09:56] Ima Mechanique (nielarcher): that lasts the next 15-20 years

[09:56] Void Singer: I found a solution to having a screwey sleep schedule... get a job that logs hours and not times, and sleep whenever you bloody well please =)

[09:57] Void Singer: .... also helps to have a bedroom with no windows

[09:57] Kaluura (kaluura.boa): A cave?

[09:57] Ima Mechanique (nielarcher): .. or a sumptuous coffin ;-)

[09:57] draconis.neurocam (draconis.neurocam): i just have purple curtains, so the light in the room turns into such

[09:57] Void Singer: lol for certain values of "no windows" sure

[09:57] Ima Mechanique (nielarcher): if you're gonna get called vampire might as well enjoy it ;-)

[09:58] Kallista Arliss (kallista.destiny): Most companies can't stand that for programmers because we tend to work 160 hour weeks sometimes and that drives the bean counters crazy

[09:58] Void Singer: I have been, and do

[09:58] Kennylex Luckless: Yes, Coca-Cola and 6 cups of coffe is the best sleeping pill.

[09:58] Void Singer: lol I think I've built up a resistance to caffiene... sugar on the other hand....

[09:58] Kennylex Luckless: llSetIronyMode()

[09:59] tehKellz (kelly.linden): All right! Not a particularly useful hour this time.

[09:59] Void Singer: eh no.... lol

[09:59] draconis.neurocam (draconis.neurocam): aww

[09:59] Jonathan (jonathan.yap): Is the hour over?

[09:59] Kallista Arliss (kallista.destiny): Yeah....

[09:59] tehKellz (kelly.linden): Next week may be better as we can discuss how well or not well the mono branch is doing in RC. :)

[09:59] Void Singer: but that's ok... gave me an excuse to get out and not work on projects

[09:59] tehKellz (kelly.linden): assuming it doesn't get rolled back.

[10:00] Kallista Arliss (kallista.destiny): We all need a break.

[10:00] Kallista Arliss (kallista.destiny): 15 seconds early

[10:01] Kallista Arliss (kallista.destiny): 4 bells of the forenoon watch

[10:01] Void Singer: Kaluura, you forgot to mention your listen test