Efficiency Tester

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Revision as of 05:44, 16 October 2007 by Ppaatt Lynagh (talk | contribs) (clarify the English - words more short and real - the quick point first, the depth second)
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Want to see how small some code is? Add three copies of your code to a script, call llGetFreeMemory to count free space, and start deleting copies. After deleting each copy, you should see a consistent savings in free space, i.e, the code space cost of your code.

Want to see how fast some code is? Run your code inside code like this example to call your code time and again to measure the consequent change in llGetTimestamp.

Please understand, we don't mean to be arguing for many different ways to measure the costs of code. We do mean to be building a consensus on best practices, in one considerately short article constructed from a neutral point of view.

//IMPORTANT: Only perform tests in an empty region.
// To reduce contamination and be sure to wearing no attachments.
// Preferably do tests in a private sim with one on it.
// Don't move while performing the test.
// There is a margin of error so run the tests multiple times to determine it.

integer time() { // count milliseconds since the day began
    string stamp = llGetTimestamp(); // "YYYY-MM-DDThh:mm:ss.ff..fZ"
    return (integer) llGetSubString(stamp, 11, 12) * 3600000 + // hh
           (integer) llGetSubString(stamp, 14, 15) * 60000 +  // mm
           llRound((float)llGetSubString(stamp, 17, -2) * 1000000.0)/1000; // ss.ff..f
}

default {
  state_entry() {

    //test variables
    float counter;

    //framework variables
    float i = 0;
    float j = 0;
    float max = 10000; // 2ms of work takes 20 seconds to repeat 10,000 times, plus overhead

    float t0 = time();
    do {

      //test
      counter += 1;
      
    }while (++i < max);
    float t1 = time();
    do ; while (++j < max);
    float t2 = time();//remove the time required by the framework
    float elapsed = ((t1 - t0) - (t2 - t1))/max;
    llOwnerSay("The function in the loop took a total of " + (string)elapsed + " milliseconds.");
  }
}

Copy-edited by Xaviar Czervik, then modified by Strife Onizuka, then further edited as the history of this article shows.