Difference between revisions of "Good Building Practices"

From Second Life Wiki
Jump to navigation Jump to search
Line 21: Line 21:
<div style="padding: 0.5em">
<div style="padding: 0.5em">
'''New articles'''
'''New articles'''
* [[Alpha Modes Do's and Don'ts]]{{New|expiry=20130728}}
* [[Second Life's light model for materials]]{{New|expiry=20130728}}
* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}}
* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}}
* [[Mesh and LOD]]
* [[Mesh and LOD]]
Line 116: Line 118:
<div style="padding: 0.5em">
<div style="padding: 0.5em">
* '''[[Texture Usage]]''' - What size to use, and what to avoid.
* '''[[Texture Usage]]''' - What size to use, and what to avoid.
* '''[[Case Study - Katana using normal and specular maps]]'''{{New|expiry=20130728}} - See how June Dion created a detailed sword by using LightWave and Second Life's normal and specular mapping features.  
* '''[[Case Study - Katana using normal and specular maps]]'''{{New|expiry=20130728}} - See how June Dion created a detailed sword by using LightWave and Second Life's normal and specular mapping features.
* '''[[Alpha Modes Do's and Don'ts]]'''{{New|expiry=20130728}} - Learn all about alpha modes for textures in Second Life.
* '''[[Second Life's light model for materials]]'''{{New|expiry=20130728}} - Learn how Second Life displays reflective surfaces, with some tips and tricks for common material types.
</div>
</div>
</div>
</div>

Revision as of 15:10, 30 May 2013

This guide is a collection of officially verified building practices for moderate to advanced creators that result in efficient, high performance creations in Second Life. If you are new to building in Second Life, please check out the Knowledge Base.

Featured Article

Normal and flipped normal sphere.png

Mesh and LOD

Learn how to create efficient and attractive mesh content without overtaxing your visitors' hardware or Second Life's physics engine.

News & Updates

New articles

Coming soon

  • SL Animation Tutorial Videos
  • How to retrofit an existing home to work with Pathfinding
  • "Hidden" performance costs
  • Holistic Pathfinding Management - Strategies for managing large numbers of pathfinding objects.

Animation
InvIcon Animation.png

Mesh
InvIcon Mesh.png

Pathfinding
InvIcon Shoe.png

Physics
InvIcon Physics.png

Scripting
InvIcon Script.png

Sculpted Prims
SL-Sculpty-Sphere-RGB-128x.png

Textures
InvIcon Texture.png


Resident contributions awaiting official approval

If you'd like to contribute some of your own best practices for efficient content creation, please link to them in this section so that Linden Lab subject matter experts can verify them before they are added to the official guide.