Difference between revisions of "Good Building Practices"

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* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}}
* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}}
* [[Case_Study_-_Example_wood_crate_using_materials]]{{New|expiry=20130806}}
* [[Case_Study_-_Example_wood_crate_using_materials]]{{New|expiry=20130806}}
* [[Case_Study_-_Sequined_bear_using_materials]]{{New|expiry=20130818}}


'''Coming soon'''
'''Coming soon'''
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* '''[[Second Life's light model for materials]]'''{{New|expiry=20130728}} - Learn how Second Life displays reflective surfaces, with some tips and tricks for common material types.
* '''[[Second Life's light model for materials]]'''{{New|expiry=20130728}} - Learn how Second Life displays reflective surfaces, with some tips and tricks for common material types.
* '''[[Case_Study_-_Example_wood_crate_using_materials]]'''{{New|expiry=20130806}} - Learn how to create and apply simple specular and normal maps using free tools.
* '''[[Case_Study_-_Example_wood_crate_using_materials]]'''{{New|expiry=20130806}} - Learn how to create and apply simple specular and normal maps using free tools.
* '''[[Case_Study_-_Sequined_bear_using_materials]]'''{{New|expiry=20130818}} - See how Brooke Linden added shiny, bumpy sequins to her [[Linden_Bear|Linden Bear]].
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Revision as of 08:40, 18 June 2013

This guide is a collection of officially verified building practices for moderate to advanced creators that result in efficient, high performance creations in Second Life. If you are new to building in Second Life, please check out the Knowledge Base.

Featured Article

Normal and flipped normal sphere.png

Mesh and LOD

Learn how to create efficient and attractive mesh content without overtaxing your visitors' hardware or Second Life's physics engine.

News & Updates

New articles

Coming soon

  • SL Animation Tutorial Videos
  • How to retrofit an existing home to work with Pathfinding
  • "Hidden" performance costs
  • Holistic Pathfinding Management - Strategies for managing large numbers of pathfinding objects.

Animation
InvIcon Animation.png

Mesh
InvIcon Mesh.png

Pathfinding
InvIcon Shoe.png

Physics
InvIcon Physics.png

Scripting
InvIcon Script.png

Sculpted Prims
SL-Sculpty-Sphere-RGB-128x.png

Textures
InvIcon Texture.png


Resident contributions awaiting official approval

If you'd like to contribute some of your own best practices for efficient content creation, please link to them in this section so that Linden Lab subject matter experts can verify them before they are added to the official guide.