Difference between revisions of "Hello Avatar"

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m (Hello Avatar moved to LSL Library/Hello Avatar: If a script is "in" the LSL Library, it should be "in" the LSL Library)
m (<lsl> tag to <source>)
 
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{{LSL Header}}
{{LSL Header|ml=*}}


<pre>
The following script contains the default code that is placed in every new script. It says "''Hello, Avatar''" when it is saved or reset and says "''Touched.''" when it is touched. That makes it the LSL representation of the famous [http://en.wikipedia.org/wiki/Hello_world_program Hello world program].


<source lang="lsl2">
default
default
{
{
Line 15: Line 16:
     }
     }
}
}
</source>


</pre>
Notes:
* Scripters should learn to call the simpler [[llOwnerSay]] rather than llSay, in order to avoid making objects that spam the neighborhood via [[PUBLIC_CHANNEL]] zero.


[[Category:LSL Library]]
* Scripters should learn to call [[llInstantMessage]] rather than llSay, in order to stop losing chat while far away or logged off.
[[Category:LSL Examples]]
 
{{#vardefine:sort|Hello Avatar}}{{LSLC|Library}}{{LSLC|Examples}}
{{LSLC|Tutorials}}

Latest revision as of 13:26, 24 January 2015

The following script contains the default code that is placed in every new script. It says "Hello, Avatar" when it is saved or reset and says "Touched." when it is touched. That makes it the LSL representation of the famous Hello world program.

default
{
    state_entry()
    {
        llSay(0, "Hello, Avatar!");
    }

    touch_start(integer total_number)
    {
        llSay(0, "Touched.");
    }
}

Notes:

  • Scripters should learn to call the simpler llOwnerSay rather than llSay, in order to avoid making objects that spam the neighborhood via PUBLIC_CHANNEL zero.
  • Scripters should learn to call llInstantMessage rather than llSay, in order to stop losing chat while far away or logged off.