How do I make a donation box?
Revision as of 14:16, 24 January 2015 by ObviousAltIsObvious Resident (talk | contribs) (<lsl> tag to <source>)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
A donation box is a scripted object that Resident can right-click (CMD-click on Macintosh) and pay without receiving a service or object in return. You can make any object a donation box by adding a small script to it. To do so:
- Right-click the object inworld and choose Edit.
- Click on the Content tab. (Click More if you don't see it.)
- Click the New Script button.
- Delete everything in the script. Copy and paste the text in the box below.
- Click Save. If the compile is complete, close the script window and editing window. The Pay option should now appear in the pie menu when a Resident right-clicks on the object. Sample Donation Script:
default
{
touch_start(integer num_detected)
{
llRegionSayTo(llDetectedKey(0), 0, "Please right-click me and select 'Pay...' to donate.");
}
money(key id, integer amount)
{
string name = llKey2Name(id);
key owner = llGetOwner();
llInstantMessage(id, "Thank you for your donation, " + name + "!");
llInstantMessage(owner, name + " has donated " + (string)amount + " L$.");
}
}
Once the script is installed, you can easily change the donation box's properties to accept left-clicks as well.
- If you've closed the editing window, right-click the object and choose Edit again.
- Make sure you're on the General tab in the Editor. (Click More if you don't see it.)
- At the bottom left, you'll see a dropdown list labeled When Left-Clicked:
- Set the option to Pay and close the editing window.