Difference between revisions of "INVENTORY SOUND"
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|value=1 | |value=1 | ||
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. | ||
|examples=< | |examples=<source lang="lsl2">//Give a sound to anyone touching this object | ||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
// get the UUID of the person touching this object | |||
key user = llDetectedKey(0); | |||
// Give them the first sound found in the object's contents | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) ); | |||
} | } | ||
}</ | }</source> | ||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_ALL]]|}} | {{LSL DefineRow||[[INVENTORY_ALL]]|}} | ||
Line 30: | Line 26: | ||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | {{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | {{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | ||
|functions={{LSL DefineRow||[[llGetInventoryType]]|}} | |functions={{LSL DefineRow||[[llGetInventoryType]]|}} |
Latest revision as of 11:28, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_SOUND = 1;The integer constant INVENTORY_SOUND has the value 1
Used with Inventory functions and specifies inventory items of SOUND type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a sound to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first sound found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) );
}
}