Difference between revisions of "INVENTORY TEXTURE"

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}</source>
}</source>
|constants=
|constants=
{{LSL DefineRow||[[PRIM_TEXTURE]]|}}
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
{{LSL DefineRow||[[INVENTORY NONE]]|}}
{{LSL DefineRow||[[INVENTORY NONE]]|}}
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{{LSL DefineRow||[[INVENTORY SETTING]]|}}
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY MATERIAL]]|}}
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
{{LSL DefineRow||[[llGetInventoryNumber]]|}}

Latest revision as of 15:30, 5 October 2022

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

//Give a texture to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first texture found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;