INVENTORY TEXTURE

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Revision as of 08:53, 7 January 2013 by Omei Qunhua (talk | contribs) (cut to the chase)
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Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

<lsl>//Give a texture to anyone touching this object default {

   touch_start(integer total_number)
   {
       // get the UUID of the person touching this object
       key user = llDetectedKey(0);
       // Give them the first texture found in the object's contents
       llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;