Difference between revisions of "Introduction to Atmospheric Effects"

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The Environment Editor gives you a fine degree of control over Second Life's sky and atmosphere. Imagine a strange alien planet with a purple sky, or a smoggy, overcast city! This guide will help you to understand the many controls at your disposal, and set you on the path to becoming a weather-controlling mad scientist.
 
{{KBnote| In order to see all of the sky effects you will need OpenGL 2.0 or higher. If you have the latest drivers for your graphics card and still can not see certain atmospheric effects (such as clouds) try enabling Basic Shaders and Atmospheric Shaders in the Graphics tab of your Preferences menu.}}
 
===Get started with atmospheric effects===
 
To get started with atmospheric effects, make sure you have [[Graphics Preferences Layout|Basic Shaders and Atmospheric Shaders enabled.]] Then, check out the [[The Environment Editor|Environment Editor]], [[Advanced Sky Editor]], and [[Advanced Water Settings]]. Start tweaking sliders, and watch the spectacular results!
 
As emphasized in the blog posts, you can help us make atmospheric effects better by reporting bugs with actionable details. To do this, use our [[Issue tracker|Issue Tracker]].
[[Category:Content creation]]
[[Category:Controls]]

Latest revision as of 09:20, 1 December 2011

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