Difference between revisions of "LSLForge"

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(Created page with "== LSLForge == [http://code.google.com/p/lslforge/ LSLForge] is an offline IDE for editing and debugging of LSL code. LSLForge is Free/Libre Open Source Software (FLOSS), mean…")
 
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== LSLForge  ==
== LSLForge  ==


[http://code.google.com/p/lslforge/ LSLForge] is an offline IDE for editing and debugging of LSL code.  LSLForge is Free/Libre Open Source Software (FLOSS), meaning source is included when you download the software, and you are free to update it and redistribute it.
[https://github.com/elnewfie/lslforge LSLForge] is an offline IDE for editing and debugging of LSL code.  LSLForge is Free/Libre Open Source Software (FLOSS), meaning source is included when you download the software, and you are free to update it and redistribute it.


LSLForge is a derivative of [[LSL-Plus]], forked in September 2011.
LSLForge is a derivative of [[LSL-Plus]], forked in September 2011.
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== ChangeLog ==
== ChangeLog ==
LSL-Plus "unofficial" (September 4, 2011) - Details available [http://www.sluniverse.com/php/vb/scripting/63977-lslplus-ide-fan-presenting-lslforge.html here].
[https://github.com/elnewfie/lslforge/commits/master]

Revision as of 11:19, 13 April 2017

LSLForge

LSLForge is an offline IDE for editing and debugging of LSL code. LSLForge is Free/Libre Open Source Software (FLOSS), meaning source is included when you download the software, and you are free to update it and redistribute it.

LSLForge is a derivative of LSL-Plus, forked in September 2011.


LSLForge has the following features:

  • Source Level Debugging:
    • set breakpoints
    • single step through code
    • examine variables all the way up the call stack, including global variables
  • Typical IDE editor features:
    • source code completions
    • integrated information about types, names of built in function arguments
    • documentation hover support
    • auto indentation
    • syntax highlighting
  • A Extensive simulation framework for running multiple scripts and testing concurrency
    • Build an environment with avatars, objects, prims, inventory, etc.
    • Embed any number of scripts in any number of prims
    • Add specialized event handlers to simulate avatar actions or external services (e.g. HTTP servers)
    • Test link message, chat, inter-object email, sensors, touches
  • A Unit Testing framework:
    • specify the code entry point you want to test (a function, or a specific handler in a specific state).
    • specify the expect return value, and/or the expected change to the state of global variables
    • specify the external calls you expect the code to make
    • framework executes the code, checks results, displays test results, and test log.
  • Meta-language features: split your code up into reusable modules, test them separately. LSLForge will create the combined, validated scripts for you for upload into Second Life.
  • Optimization support: inlining, constant folding, pruning of unused elements.
  • Integrated into Eclipse, giving you access to several integrated source code control systems (CVS, Subversion, Git, etc.), Mylyn task management, etc.

ChangeLog

[1]