Difference between revisions of "LSL Constants/llRezObjectWithParams Flags"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 28: Line 28:
| REZ_FLAG_NO_COLLIDE_OWNER
| REZ_FLAG_NO_COLLIDE_OWNER
| 0x0020
| 0x0020
| Object will not trigger a collision event if colliding with its owner.
| Object will not trigger a collision event if colliding with its owner.<sup>&dagger;</sup>
|-
|-
| REZ_FLAG_NO_COLLIDE_FAMILY
| REZ_FLAG_NO_COLLIDE_FAMILY
| 0x0040
| 0x0040
| Object will not trigger collision events when colliding with other object rezzed by the same rezzer.
| Object will not trigger collision events when colliding with other object rezzed by the same rezzer.<sup>&dagger;</sup>
|-
|-
| REZ_FLAG_BLOCK_GRAB_OBJECT
| REZ_FLAG_BLOCK_GRAB_OBJECT
Line 39: Line 39:
|-
|-
|}
|}
&dagger; Disabling collisions only disables collision events and damage. The object will still cause a physics collision and may push the objects.

Latest revision as of 11:07, 13 October 2023

Flags

parameter integer value description
REZ_FLAG_TEMP 0x0001 Object is rezzed as temporary.
REZ_FLAG_PHYSICAL 0x0002 Object is rezzed as physical.
REZ_FLAG_PHANTOM 0x0004 Object is rezzed as phantom
REZ_FLAG_DIE_ON_COLLIDE 0x0008 The object will die after its first collision.
REZ_FLAG_DIE_ON_NOENTRY 0x0010 Object will die if it attempts to enter a parcel that it can't.
REZ_FLAG_NO_COLLIDE_OWNER 0x0020 Object will not trigger a collision event if colliding with its owner.
REZ_FLAG_NO_COLLIDE_FAMILY 0x0040 Object will not trigger collision events when colliding with other object rezzed by the same rezzer.
REZ_FLAG_BLOCK_GRAB_OBJECT 0x0080 Grabbing is disabled for this object.

† Disabling collisions only disables collision events and damage. The object will still cause a physics collision and may push the objects.