Difference between revisions of "LSL Constants/llRezObjectWithParams Flags"

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| Object is rezzed as phantom
| Object is rezzed as phantom
|-
|-
| REZ_FLAG_DIE_ON_COLIDE
| REZ_FLAG_DIE_ON_COLLIDE
| 0x0008
| 0x0008
| The object will die after its first collision.
| The object will die after its first collision.

Revision as of 10:54, 13 October 2023

Flags

parameter integer value description
REZ_FLAG_TEMP 0x0001 Object is rezzed as temporary.
REZ_FLAG_PHYSICAL 0x0002 Object is rezzed as physical.
REZ_FLAG_PHANTOM 0x0004 Object is rezzed as phantom
REZ_FLAG_DIE_ON_COLLIDE 0x0008 The object will die after its first collision.
REZ_FLAG_DIE_ON_NOENTRY 0x0010 Object will die if it attempts to enter a parcel that it can't.
REZ_FLAG_NO_COLLIDE_OWNER 0x0020 Object will not trigger a collision event if colliding with its owner.
REZ_FLAG_NO_COLLIDE_FAMILY 0x0040 Object will not trigger collision events when colliding with other object rezzed by the same rezzer.
REZ_FLAG_BLOCK_GRAB_OBJECT 0x0080 Grabbing is disabled for this object.