LSL Constants vs Globals
Revision as of 08:21, 8 July 2008 by Strife Onizuka (talk | contribs) (Constant vs Global moved to LSL Constants vs Globals)
There are some advantages in using global variables over the string and key constants, it's faster and uses less bytecode when it is longer then 3 characters and it used more then twice but it uses more bytecode when it is shorter then 3 characters or it used once. This is easily demonstrated by running the scripts in Figure 1.
Pros
- Faster
- Uses less bytecode when it is longer then 3 characters and it used more then twice.
Cons
- Uses more bytecode when it is shorter then 3 characters or it used once.
Constant | Global |
---|---|
<lsl> dead(){ key a = NULL_KEY; key b = NULL_KEY; key c = NULL_KEY; key d = NULL_KEY; } default { state_entry() { llOwnerSay(llGetFreeMemory()); } }</lsl> |
<lsl>key null_key = NULL_KEY; dead(){ key a = null_key; key b = null_key; key c = null_key; key d = null_key; } default { state_entry() { llOwnerSay(llGetFreeMemory()); } }</lsl> |