lSL llGetTime

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Revision as of 12:52, 28 January 2007 by Darien Caldwell (talk | contribs)
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Summary

Function: float llGetTime( );

Returns a float time in seconds

Retrieves the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

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Examples

<lsl> default {

   state_entry()
   {
    llResetTime();
   }
   touch_start(integer num_touch)
   {
    float time;
    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Deep Notes

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Signature

function float llGetTime();