Limits

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This page is an easy reference to common queries about 'Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.

Building

  • Maximum # of prims in a linkset - 255.
  • Maximum # of prims in a physical object - 32.
    • If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".

Avatar

  • Maximum # of attachment points - 30 for avatar, 8 for HUD.
    • They can be viewed in Edit menu > Detach Object.

Inventory

  • Maximum # of inventory items that can be sent in a folder - 42.
    • Has more to do with packet size limits than cheeky Douglas Adams references. ;)

Scripting

For specific scripting limits, see the LSL Portal.