Difference between revisions of "Listener Script"

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(Added note to protect the unaware from being unintentionally naughty.)
m (<lsl> tag to <source>)
 
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== Listener Script ==
== Listener Script ==


'''Use of this script without consent from those you listen to constitutes a breach of your agreement with Linden Labs (via the [http://secondlife.com/corporate/tos.php Terms of Service]) to abide by the [http://secondlife.com/corporate/cs.php Community Standards] of Second Life.'''
{{KBwarning|Use of this script without consent from those you listen to could constitute a breach of your agreement with Linden Labs (via the [http://secondlife.com/corporate/tos.php Terms of Service]) to abide by the [http://secondlife.com/corporate/cs.php Community Standards] of Second Life.}}


Put this in an object to listen to what people near the box are saying (like spying!)
Put this in an object to listen to what people near the box are saying (like spying!) I am not responsible for people cheating on their partners, plots to kill people, etc.
I am not responsible for people cheating on their partners, plots to kill people, etc.


<source lang="lsl2">
default
{
    state_entry()
    {
        llListen(0, "", NULL_KEY, "");
    }


<lsl>//Listener script by Emmas Seetan
     listen(integer channel, string name, key id, string message)
//21 September, 16:30
    {
        llInstantMessage(llGetOwner(), name + " said: '" + message + "'");
string message;
    }
integer channel = 0;
}
</source>
default
{
    state_entry()
    {
       
       
          llInstantMessage(llGetOwner(), ""); //Sends messages to owner
            llListen(0, "","",""); //Listens on channel 0, nearby people to the box
           
           
    }
   
       
      
    listen(integer channel, string name, key id, string message)
    {
    llInstantMessage(llGetOwner(),llKey2Name(id) + " " +(string)message); //Finds owner and sends what other people have been  saying
   
    }
}</lsl>

Latest revision as of 23:32, 24 January 2015

Listener Script

KBwarning.png Warning: Use of this script without consent from those you listen to could constitute a breach of your agreement with Linden Labs (via the Terms of Service) to abide by the Community Standards of Second Life.

Put this in an object to listen to what people near the box are saying (like spying!) I am not responsible for people cheating on their partners, plots to kill people, etc.

default
{
    state_entry()
    {
        llListen(0, "", NULL_KEY, "");
    }

    listen(integer channel, string name, key id, string message)
    {
        llInstantMessage(llGetOwner(), name + " said: '" + message + "'");
    }
}