Difference between revisions of "Listener Script"

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(Added note to protect the unaware from being unintentionally naughty.)
m (Added word "could" (sry was desperate for pee as I typed and messed up))
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== Listener Script ==
== Listener Script ==


'''Use of this script without consent from those you listen to constitutes a breach of your agreement with Linden Labs (via the [http://secondlife.com/corporate/tos.php Terms of Service]) to abide by the [http://secondlife.com/corporate/cs.php Community Standards] of Second Life.'''
'''Use of this script without consent from those you listen to could constitute a breach of your agreement with Linden Labs (via the [http://secondlife.com/corporate/tos.php Terms of Service]) to abide by the [http://secondlife.com/corporate/cs.php Community Standards] of Second Life.'''


Put this in an object to listen to what people near the box are saying (like spying!)
Put this in an object to listen to what people near the box are saying (like spying!)

Revision as of 13:07, 24 March 2010

Listener Script

Use of this script without consent from those you listen to could constitute a breach of your agreement with Linden Labs (via the Terms of Service) to abide by the Community Standards of Second Life.

Put this in an object to listen to what people near the box are saying (like spying!) I am not responsible for people cheating on their partners, plots to kill people, etc.


<lsl>//Listener script by Emmas Seetan
//21 September, 16:30

string message;
integer channel = 0;

default
{
    state_entry()
    {
        
        
         llInstantMessage(llGetOwner(), ""); //Sends messages to owner
            llListen(0, "","",""); //Listens on channel 0, nearby people to the box
            
            
    }
    
       
   
    listen(integer channel, string name, key id, string message)
    {
    llInstantMessage(llGetOwner(),llKey2Name(id) + " " +(string)message); //Finds owner and sends what other people have been  saying
    
    }
}</lsl>