Difference between revisions of "LlAxes2Rot"

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|p3_type=vector|p3_name=up
|p3_type=vector|p3_name=up
|return_text=that is defined by the 3 coordinate axes
|return_text=that is defined by the 3 coordinate axes
|notes=Technically, only two non-parallel vectors are needed to define this rotation which can be done by calling {{LSLG|llAxes2Rot}}(fwd, left, fwd % left);}}
|notes=Technically, only two non-parallel vectors are needed to define this rotation which can be done by calling <lsl>llAxes2Rot(fwd, left, fwd % left);</lsl>}}
[[Category:LSL_Math/3D]][[Category:LSL_Stub]]
[[Category:LSL_Math/3D]][[Category:LSL_Stub]]

Revision as of 06:28, 28 January 2007