llAxes2Rot

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Revision as of 04:10, 7 March 2016 by Kayaker Magic (talk | contribs) (Added a Haiku)
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Summary

Function: rotation llAxes2Rot( vector fwd, vector left, vector up );
0.0 Forced Delay
10.0 Energy

Returns a rotation that is defined by the 3 coordinate axes

• vector fwd
• vector left
• vector up

All three vectors must be mutually orthogonal unit vectors.

Examples

default
{
    state_entry()
    {
        vector i = < 1.0, 0.0, 0.0>;
        vector j = < 0.0, 1.0, 0.0>;
        vector k = < 0.0, 0.0, 1.0>;

        rotation rot = llAxes2Rot( j, -i, k );

        llSay(0, (string) (llRot2Euler(rot) * RAD_TO_DEG) );
    }
}

This script displays:

  Object: <-0.00000, 0.00000, 90.00000>
which shows that (j, -i, k) is obtained by rotating (i, j, k) 90 degrees around z direction.

Notes

Technically, only the first two vectors are needed to define this rotation, which can be done by calling any of these:

llAxes2Rot(fwd, left, fwd % left);
llAxes2Rot(left % up, left, up);
llAxes2Rot(fwd, up % fwd, up);

Deep Notes

Tests

•  Visual illustration Importance of mutually orthogonal unit vectors

Signature

function rotation llAxes2Rot( vector fwd, vector left, vector up );

Haiku

quaternions rule
the whole world spins at your whim
or crashes and burns