Difference between revisions of "LlDie"
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(Added example) |
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{ | { | ||
integer olf; | integer olf; | ||
for(olf=5;olf>0; | for(olf = 5; olf > 0; --olf) | ||
llSay(0, (string)olf); | llSay(0, (string)olf); | ||
llDie(); | |||
} | } | ||
}</pre> | }</pre> |
Revision as of 05:35, 9 March 2007
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Summary
Function: llDie( );41 | Function ID |
0.0 | Forced Delay |
0.0 | Energy |
Deletes the object. The object does not go to the owners Inventory:Trash.
This function can be called from any prim in the link set and will result in the entire object being deleted.
Caveats
- After this function is called there is no way to undo the deletion of the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar
Examples
//Counts down from 5 to 1, then dies default { state_entry() { integer olf; for(olf = 5; olf > 0; --olf) llSay(0, (string)olf); llDie(); } }