llDie

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Revision as of 09:57, 11 February 2008 by Void Singer (talk | contribs) (formatted example)
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Summary

Function: llDie( );

Deletes the object. The object does not go to the owners Inventory:Trash.

If called in any prim in the link set the result will be the deletion of the entire object.
To remove a single prim from an object use llBreakLink first.

Caveats

  • After this function is called there is no way to undo the deletion of the object.
  • Has no effect if called from within an attachment; there is no way to delete an attachment.
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Examples

<lsl>//Counts down from 5 to 1, then dies default {

   state_entry()
   {
       integer olf;
       for(olf = 5; olf > 0; --olf)
           llSay(0, (string)olf);
       llDie();
   }
}</lsl>

Useful Snippets

llRemoveInventory of llGetScriptName deletes just the calling script, rather than all of the object that the calling script contains. For instance, you can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as: <lsl> // http://wiki.secondlife.com/wiki/llDie default {

   state_entry()
   {
       llOwnerSay("llGetRegionTimeDilation()");
       llOwnerSay((string) llGetRegionTimeDilation());
       llRemoveInventory(llGetScriptName());
   }

} </lsl>

See Also

Functions

•  llDetachFromAvatar
•  llBreakLink

Articles

•  Attachment

Deep Notes

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Signature

function void llDie();