Difference between revisions of "LlEuler2Rot"

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{{LSL_Function
{{LSL Function
|func_id=16|func_sleep=0.0|func_energy=10.0
|func_id=16|func_sleep=0.0|func_energy=10.0
|func=llEuler2Rot|return_type=rotation|p1_type=vector|p1_name=v
|func=llEuler2Rot|return_type=rotation
|p1_type=vector|p1_name=v|p1_desc=Angle
|func_footnote
|func_footnote
|func_desc
|func_desc
|return_text=representation of Euler Angles '''v'''.
|return_text=representation of the {{Wikipedia|Euler Angles|w=n}} {{LSLP|v}}.
|spec=The Euler angle vector is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So llRot2Euler(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
|spec=The {{LSLGC|Euler}} angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So <code>llEuler2Rot(<1.0, 2.0, 3.0> * [[DEG_TO_RAD]])</code> generates a rotation by first rotating 3 degrees around the global Z axis, then rotating the result around the global Y axis, and finally rotating that 1 degree around the global X axis.
|caveats
|caveats
|constants
|constants
|examples=<lsl>default
|examples=<source lang="lsl2">default
{
{
     state_entry()
     state_entry()
     {
     {
         vector input = <73.0, -63.0, 20.0> * DEG_TO_RAD;//not advised to make your own quaternion
         vector input = <73.0, -63.0, 20.0> * DEG_TO_RAD;
         rotation rot = llEuler2Rot(input);
         rotation rot = llEuler2Rot(input);
         llSay(0,"The Euler2Rot of "+(string)input+" is: "+(string)rot );
         llSay(0,"The Euler2Rot of "+(string)input+" is: "+(string)rot );
     }
     }
}</lsl>
}</source>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llRot2Euler]]|}}
|also_functions={{LSL DefineRow||[[llRot2Euler]]|}}
|also_events
|also_events
|also_tests
|also_tests
|also_articles={{LSL DefineRow||{{Wikipedia|Euler_Angles}}|}}
|also_articles={{LSL DefineRow||{{Wikipedia|Euler Angles}}|}}
|notes=<lsl>v/=2;
|notes=<source lang="lsl2">v/=2;
rotation k = <0,0,llSin(v.z),llCos(v.z)> * <0,llSin(v.y),0,llCos(v.y)> * <llSin(v.x),0,0,llCos(v.x)>;</lsl>
rotation k = <0.0, 0.0, llSin(v.z), llCos(v.z)> * <0.0, llSin(v.y), 0.0, llCos(v.y)> * <llSin(v.x), 0.0, 0.0, llCos(v.x)>;</source>
|permission
|permission
|negative_index
|negative_index

Latest revision as of 15:46, 8 August 2015

Summary

Function: rotation llEuler2Rot( vector v );

Returns a rotation representation of the "Wikipedia logo"Euler Angles v.

• vector v Angle

Specification

The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by first rotating 3 degrees around the global Z axis, then rotating the result around the global Y axis, and finally rotating that 1 degree around the global X axis.

Examples

default
{
    state_entry()
    {
        vector input = <73.0, -63.0, 20.0> * DEG_TO_RAD;
        rotation rot = llEuler2Rot(input);
        llSay(0,"The Euler2Rot of "+(string)input+" is: "+(string)rot );
    }
}

Notes

v/=2;
rotation k = <0.0, 0.0, llSin(v.z), llCos(v.z)> * <0.0, llSin(v.y), 0.0, llCos(v.y)> * <llSin(v.x), 0.0, 0.0, llCos(v.x)>;

See Also

Functions

•  llRot2Euler

Articles

•  "Wikipedia logo"Euler Angles

Deep Notes

Search JIRA for related Issues

Signature

function rotation llEuler2Rot( vector v );