llForceMouselook

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Revision as of 15:43, 17 November 2007 by Strife Onizuka (talk | contribs) (Stupid example is wrong, that is not how the function works.)
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Summary

Function: llForceMouselook( integer mouselook );

Sets if a sitting avatar should be forced into mouselook when they sit on this prim.

• integer mouselook boolean, If TRUE any avatar that sits on tis forced into mouselook mode. FALSE undoes this setting.

If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sittarget is not necessary.

Caveats

  • This function has no effect on avatars already seated.
  • The user may exit mouselook mode at any time.
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Examples

Force Mouselook on Sit

default
{
    state_entry()
    {
        llForceMouselook(TRUE);
    }
}

See Also

Deep Notes

Search JIRA for related Issues

Signature

function void llForceMouselook( integer mouselook );